Publisher: Square Enix
Developer: Square Enix/Armor Project/Bird Studio
Medium: Digital/Cartridge
Players: 1-8
Online: Yes
ESRB: E10+
Despite the fact Iโve never played a mainline Dragon Quest game, Iโve somehow started racking up entries in the various spin-offs that populate the DQ universe. I played Dragon Quest-meets-Minecraft (Dragon Quest Builders) years ago. I played action-oriented Dragoon Quest (Dragon Quest Treasures) earlier this year. And now, thanks to Dragon Quest Monsters: The Dark Prince, Iโve played Dragon Quest-meets-Pokรฉmon.
The common thread running through all three of those games โ apart from being Dragon Quest spin-offs, obviously โ is that all of them have been unbelievably easy to pick up and play. While Iโm sure a deeper familiarity with the series enhances your experience, Iโve never felt at any time like I was lost in a sea of unknown lore. That goes for Dragon Quest Monsters: The Dark Prince, too.
There are two things that make The Dark Prince especially easy for anyone to jump into, regardless of their familiarity with the mainline series. The first is the voice acting. I know Iโm probably committing heresy by saying this, but I played this game with the language set to English (since, you know, I donโt speak a word of Japanese). This means that all the characters suddenly sound as if theyโve emerged from some version of England that only exists in imaginations. Everyone has wildly over-the-top stereotypical accents, and I unironically loved that. It gives the game a pleasantly comforting feeling, as if youโre playing a fun fairytale.
(Mind you, it also helps that the story theyโre telling isnโt too bad either. Itโs a relatively straightforward plot about the titular prince collecting monsters in order to overthrow his evil father the king. While I wouldnโt say any game that takes 40+ hours to complete could ever be described as โbriskโ, at the very least itโs got enough there โ told, again, via funny English accents โ to keep you moving forward.)
The other reason why The Dark Prince is easy even for newcomers: itโs basically Pokรฉmon. Sure, thereโs some other stuff about elfin magic evolving your monsters, but at the gameโs core, youโre channeling Pokรฉmon. You start with one monster, you gain more through battles, and you build up your menagerie. To be fair, you canโt just capture monsters, like in traditional Pokรฉmon; here, you either overwhelm them with force to such a great extent that theyโre impressed and want to join your squad, or you lure them over using treats to win their favour. Really, though, thatโs a minor difference in the big scheme of things: if youโve played Pokรฉmon, this will feel pretty familiar.
Of course, that may also be the problem with The Dark Prince for some people: while I wouldnโt say it lacks its own identity, it doesnโt do a great job of standing apart on its own. It has the obvious Dragon Quest connection, but beyond that, itโs hardly completely new, gameplay-wise. Add in an art style thatโs a bit of an acquired taste (or, if youโre not a fan of it, one that could be described as crudely simplistic), and I can understand how itโs not for everyone.
But itโs certainly for me. Much like Dragon Quest Treasures last year, Dragon Quest Monsters: The Dark Prince is a fun entry point into a long-running series that doesnโt ask too much of players in terms of prior knowledge (though that surely helps). If youโre after a solid monster-training game with colourful cast of characters, it delivers solidly on that front.
Square Enix provided us with a Dragon Quest Monsters: The Dark Prince Nintendo Switch code for review purposes.