Also on: PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch
Publisher: Aspyr
Developer: Aspyr/Crystal Dynamics
Medium: Digital
Players: 1
Online: No
ESRB: T
Hereโs the key thing you need to remember going into Tomb Raider IV-VI Remastered: these games werenโt good to begin with.
I mean, we can talk about whether Aspyr did a good job of making the three lesser original Tomb Raider games look and feel more modern, but at the end of the day they can only work with what they were given. You can add a layer of gloss to a piece of garbage to make it look all shiny and new, but at the end of the day, itโs still just shiny garbage.
To be fair, of course, thereโs also a huge difference in quality between the three games here. You could probably argue that Tomb Raider IV, The Last Revelation, was at least solid when it first came out in 1999. It hasnโt aged all that well โ more on that shortly โ but it at least achieved a basic level of competency. The same couldnโt be said for fifth and sixth Tomb Raider games, Chronicles and The Angel of Darkness: both were widely panned when they came out, and the ensuing decades havenโt been kind to their respective legacies.
All of which is to say, if youโre interested in Tomb Raider IV-VI Remastered because you want to play something good, you probably shouldnโt be. For that matter, itโs also probably not worth it if youโre interested in the game because you want to play it for historical reasons, either.
Who should play it, then? Much like the first remastered trilogy, your best bet is if youโre after a heavy dose of nostalgia โ because, really, otherwise itโs hard to imagine you enjoying yourself very much. While itโs neat to be able to flick back and forth between the original and the โremasteredโ graphics with the click of a button, the novelty wears off pretty quickly. Once thatโs gone, youโre left trying to play games that feel like they were engineered for another era, which isnโt an experience Iโd recommend.
Again, this is similar to last yearโs trilogy, where the tank controls probably felt second nature to anyone who lived through them the first time around but were baffling to everyone else, and the โmodernโ controls felt anything but modern. The game tries its best to give you a tutorial and nudge you along, but more often than not, itโll just leave you baffled โ like when you learn that you canโt just run and jump off a ledge, you have to tap back to get a running start, then hold the action button while jumping to make sure you grab the ledge correctly. On top of that, youโve got to deal with camera angles that occasionally shift without warning, forcing you to account for sudden changes in perspective. Even if you try using a guide, chances are youโll get frustrated by it long before you master it. (And, for that matter, it should probably tell you something that even the โmodernโ controls need a guide to make sense of them.)
Obviously, if Tomb Raider IV-VI Remastered hits your nostalgia just right, none of that matters, and youโll enjoy getting the chance to play some old favourites again on modern hardware. But without that sense of nostalgia, youโll be left with a trio of games that werenโt all that good first time around, and itโs hard to imagine youโll find them very worthwhile.
Aspyr provided us with a Tomb Raider IV-VI Remastered PC code for review purposes.