Publisher: Space Fox Games
Developer: Space Fox Games
Medium: Digital
Players: 1
Online: No
ESRB: Not Rated
Do you ever look at a screenshot and figure you know everything there is to know about a game? That happened for me with RIN: The Last Child.
I mean, obviously, thatโs often the case. The whole point of a screenshot is to tell you how a game looks in action. But it feels especially pronounced in the case of RIN: The Last Child. Like, I was able to look at this screenshot and, even without playing the game, I felt as if Iโd already played it:
Mind you, that may be because I have played it before โ or, at least, Iโve played dozens upon dozens of Metroidvanias that are exactly like it. There isnโt anything here thatโs particularly surprising, so the whole game feels familiar even while being pretty much unknown.
That said, thereโs probably something to be said for being a completely average Metroidvania. RIN: The Last Child isnโt bad in any way, just totally forgettable. It has a few minor flaws, but nothing that makes the game unplayable. The jumps are a little floaty, for example, but since the gaps are a little large at times, thatโs not the worst thing in the world. Similarly, the map is a little too large and too lacking in guideposts, but if you want to explore a lot โ and if youโre playing a Metroidvania, you probably do โ thereโs plenty to explore here.
And itโs not like RIN: The Last Child is lacking in positives. It looks very nice (if a little Ori-ish), and itโs got a story โ something about mythological gods and saving the world โ that helps carry it through its 8+ hour playtime.
But none of that is enough to make RIN: The Last Child stand out in any way. As Metroidvanias go, itโs fine, but if you want anything more than just average, youโre not going to find it here.
Space Fox Games provided us with a RIN: The Last Child PC code for review purposes.