While there were plenty of interesting games shown in back in June at Xboxโs Games Showcase, one of the more intriguing ones was Jusant, the new game from Donโt Nod. While the developers have probably become best known for the narrative-heavy Life is Strange series, based on the reveal trailer Jusant seemed to find Donโt Nod returning back to their more action-oriented roots of Remember Me.
Now that Iโve had a chance to play through the early stages of Jusant in a preview build, Iโm thinking thereโs a reason why Donโt Nod has focused more on narrative than on adventure.
Part of the problem, I think, is that Jusant is built around an activity thatโs very rarely exciting in gaming: climbing. While itโs a key part of games like Uncharted and God of War (at least the original ones) and Tomb Raider andโฆwell, pretty much every action game ever, I canโt imagine many people would say itโs their favourite activity in any of those games. Having a whole game centred around climbing was always going to be a tough sell.
To complicate matters, Jusant tries to bring an element of realism to climbing. On the one hand, itโs nice to see a game where you canโt tell the exact path upwards by clearly marked ledges. On the other, it means thereโs a lot of searching around and dangling against the edge of the mountain while you try to figure out where the game wants you to go next. That may fit in with the narrative the game is trying to build (and more on that in a moment), but itโs less compelling from an action perspective.
On top of that, the mechanics of the game are constantly reminding you of how much work is involved in climbing. The left and right shoulder buttons control your left and right arms, and you have to remember to set and reel in your line at each landing. It makes the game feel very methodical and mechanical โ and again, while there may be a narrative reason for that, it can make the game feel like a bit of a chore.
That said, itโs not all bad news. The scenery is pretty fantastic, as youโd hope for an expect from a game like this. While you spend most of your time in Jusant focusing on the cliff walls in front of you, if you stop and take a look around, youโll be treated to some breathtaking mountain shots.
Where Jusant shows a lot of promise is โ as youโd expect from a game with this pedigree โ is in its story. Itโs doled out in bits and pieces here and there by objects scattered across the mountain, but the hints they offer are enough to make it seem like the game is building towards a bigger reveal. In this respect, all the climbing kind of works: it may be a little on the nose as metaphors go, but it feeds into the idea that Jusant is building towards something.
What that โsomethingโ is, however, is key. If Jusant is able to nail the landing and turn it into a really interesting, engaging story, then the build-up will be worth it. And if it doesnโt, itโll feel like a lot of work for not nearly enough payoff. Weโll find out which is the case when Jusant comes out on PC, Xbox Series X, and PS5 later this fall.
Donโt Nod provided us with a Jusant PC code for preview purposes.