Publisher: Inflexion Games
Developer: Inflexion Games
Medium: Digital
Players: 1-4
Online: Yes
ESRB: E
Given that weโre only a few months into its Early Access run, itโs definitely a little early to pass final judgment on Nightingale. After all, the developers have said it will be in Early Access at least until the end of the year, and as of last week the game just got Update 0.2, so weโre a ways off from seeing Nightingale in its final form.
But that doesnโt mean itโs too early to look in on its progress to see where it is. And based on the current state of the game, itโs not looking like Nightingale is going to live up to its pre-release promise.
Before saying why it doesnโt do that, itโs worth saying what Nightingaleโs promise was. It promised a magical open-world survival game where you could teleport across an untold number of realms, building and crafting and creating to your heartโs content while getting into magical battles either solo or with a group of friends.
The problem isnโt that Nightingale doesnโt deliver on that โ weโre not talking about some Day Before-style bait-and-switch scam. If youโre willing to put in the time, Nightingale really will allow you to find a realm and claim it for your own and build incredible structures with your friends.
Rather, Nightingaleโs problem is that itโs really hard to want to put in the time. Or, to put it another way: itโs kind of boring.
It feels like Nightingaleโs developers โ Inflexion Games, which was founded by a couple of ex-Bioware executives โ had a bunch of ideas for their game, and really want to make sure you fully explore all of them. While this is understandable, it also means you spend a lot of time gathering materials, and going on fetch quests, and pausing to craft things, and basically doing lots of stuff that starts feeling like busy work after not too long.
To be sure, thatโs kind of the essence of survival games: you often have to do the same things over and over to, well, survive. But the way itโs done here, it quickly feels like thereโs not much else to do beyond that. The gameplay loop feels far too shallow, with the only real difference between realms being whether theyโre a forest, a swamp, or a desert.
Of course, the obvious counter to all that is thatโs why Nightingale is still Early Access. Thereโs lots of time to add in things like a proper story with a plot and motivation. Itโs not as if the game is fundamentally broken and doesnโt work. In fact, the visuals are prettier here and the game generally runs more smoothly than plenty of other titles that arenโt in Early Access. Itโs very easy to imagine Nightingale following a path like, say, No Manโs Sky, where the building blocks are in place to turn into something special down the line.
For now, though, Nightingale isnโt quite there. Iโm still interested in seeing where the game gets to by the time it leaves Early Access, because Iโm still intrigued by its promise, but for now, it needs some work.
Inflexion Games provided us with a Nightingale PC code for review purposes.