Publisher: NIS America
Developer: Izanagi Games
Medium: Digital/Cartridge
Players: 1
Online: No
ESRB: T
On paper, Worldโs End Club sounds like a canโt-miss prospect. Itโs a post-apocalyptic game about kids trying to root out a traitor made by two guys who know how to make that scenario work โ Kotaro Uchikoshi and Kazutaka Kodaka, who played key roles in the creation of the Zero Escape and Danganronpa series, respectively. If thatโs not the recipe for success, I donโt know what is.
And yet, somehow, Worldโs End Club misses.
Whatโs more, itโs not hard at all to see why it misses: it feels like a watered-down version of its creatorsโ other games. Just have to look at the ESRB rating: itโs rated T, whereas games like Zero Escape and Danganronpa had well-deserved M ratings. Iโm not saying that edgy games are inherently better, or that swearing and violence are more interestingโฆbut Iโm not saying theyโre not not better either, especially if weโre talking about games like Danganronpa and Zero Escape. Trying to turn those games into something that fits into a T rating leads to โ well, it leads to a game like Worldโs End Club.
Part of the issue with that is that you constantly get reminded of those other games, and Worldโs End Club just canโt measure up. Where Danganronpa had the ?Ultimate? students trapped at a school where they met their grisly ends, Worldโs End Club has the Go-Getters Club, a group of tween (for the most part) students stuck at an amusement park. Where Danganronpa had Monokuma, the homicidal bear who saw everything and was a source of cuddly evil, Worldโs End Club has Pielope, a malevolent, homicidal clown/fairy who chimes in regularly, especially during the first chapter. The Danganronpa students had to best each other in constant trials to save themselves from death, the Worldโs End Club gang are trapped in the ?Game of Fate?, where they have to follow directions on wristbands to avoid being murdered.
Thereโs also the fact that Zero Escape and Danganronpa were mostly visual novels, whereas Worldโs End Club is more like a very talkative puzzle-platformer. You read long, boring exposition from one-dimensional students, and then โ especially after the first chapter โ you switch over to a pretty basic platformer where you occasionally need to solve puzzles. Compared to those other games, that constantly built up tension, Worldโs End Club feels oddly unfocused.
If Worldโs End Club existed in a vacuum โ or even in a world where neither Danganronpa or Zero Escape didnโt exist โ it might seem a little more interesting. The premise is solid, and thereโs nothing inherently objectionable about the gameplay, itโs just not incredibly interesting since weโve seen it done so much better elsewhere. But thatโs precisely the problem โ itโs been done much, much better, and those games are all still quite available, with the Danganronpa trilogy slated to arrive on the Switch in a few weeks. Youโre better old holding out for that, rather than wasting your time with this pale imitation.
NIS America provided us with a Worldโs End Club Switch code for review purposes.