Worldโ€™s End Club review for Nintendo Switch

Platform: Nintendo Switch
Publisher: NIS America
Developer: Izanagi Games
Medium: Digital/Cartridge
Players: 1
Online: No
ESRB: T

On paper, Worldโ€™s End Club sounds like a canโ€™t-miss prospect. Itโ€™s a post-apocalyptic game about kids trying to root out a traitor made by two guys who know how to make that scenario work โ€” Kotaro Uchikoshi and Kazutaka Kodaka, who played key roles in the creation of the Zero Escape and Danganronpa series, respectively. If thatโ€™s not the recipe for success, I donโ€™t know what is.

And yet, somehow, Worldโ€™s End Club misses.

Whatโ€™s more, itโ€™s not hard at all to see why it misses: it feels like a watered-down version of its creatorsโ€™ other games. Just have to look at the ESRB rating: itโ€™s rated T, whereas games like Zero Escape and Danganronpa had well-deserved M ratings. Iโ€™m not saying that edgy games are inherently better, or that swearing and violence are more interestingโ€ฆbut Iโ€™m not saying theyโ€™re not not better either, especially if weโ€™re talking about games like Danganronpa and Zero Escape. Trying to turn those games into something that fits into a T rating leads to โ€” well, it leads to a game like Worldโ€™s End Club.

Part of the issue with that is that you constantly get reminded of those other games, and Worldโ€™s End Club just canโ€™t measure up. Where Danganronpa had the ?Ultimate? students trapped at a school where they met their grisly ends, Worldโ€™s End Club has the Go-Getters Club, a group of tween (for the most part) students stuck at an amusement park. Where Danganronpa had Monokuma, the homicidal bear who saw everything and was a source of cuddly evil, Worldโ€™s End Club has Pielope, a malevolent, homicidal clown/fairy who chimes in regularly, especially during the first chapter. The Danganronpa students had to best each other in constant trials to save themselves from death, the Worldโ€™s End Club gang are trapped in the ?Game of Fate?, where they have to follow directions on wristbands to avoid being murdered.

Thereโ€™s also the fact that Zero Escape and Danganronpa were mostly visual novels, whereas Worldโ€™s End Club is more like a very talkative puzzle-platformer. You read long, boring exposition from one-dimensional students, and then โ€” especially after the first chapter โ€” you switch over to a pretty basic platformer where you occasionally need to solve puzzles. Compared to those other games, that constantly built up tension, Worldโ€™s End Club feels oddly unfocused.

If Worldโ€™s End Club existed in a vacuum โ€” or even in a world where neither Danganronpa or Zero Escape didnโ€™t exist โ€” it might seem a little more interesting. The premise is solid, and thereโ€™s nothing inherently objectionable about the gameplay, itโ€™s just not incredibly interesting since weโ€™ve seen it done so much better elsewhere. But thatโ€™s precisely the problem โ€” itโ€™s been done much, much better, and those games are all still quite available, with the Danganronpa trilogy slated to arrive on the Switch in a few weeks. Youโ€™re better old holding out for that, rather than wasting your time with this pale imitation.

NIS America provided us with a Worldโ€™s End Club Switch code for review purposes.

Grade: C-
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