Adventures
Aventures are new concept that blends a mix of instanced dungeon with a choose your own adventure book. Â A group of players can take on an adventure much like a dungeon. Â Adventures tend to have less of a focus on combat and use gameplay mechanics that aren?t a part of the regular game world. Â See, adventures are run as a computer simulation, yeah, a bit like the Matrix. Â So you can run them again and again with different outcomes, and your loot depends on the medal you got based on how well the adventure was completed.
Housing
I?ve played a lot of MMOs over the years, and one thing I constantly hear the community clamoring for is player housing. Â I?ve seen games promise it and not deliver, or it comes out well after launch as more of an afterthought. Â Like rest of the systems at launch, the WildStar team was adamant about having housing in place from the beginning.
A house for you player that you could decorate would be great, but what is available in WildStar is so much more. Â First, you get a Skyplot. Â A piece of land hovering on rockets up above the planet Nexus. Â The plot of land is where you build your house. Â Houses come in different styles, which can be bought, earned, or crafted throughout the game. Â And sure, you can change the wallpaper, the floors, change the lighting, and hand place and resize a ton of different pieces inside.
The Skyplot allows for so much more though. Â The social team came up with a great idea and UI to support additional creation on your plot. Â It uses a system of sockets and plugs. Â Each plot has a certain number of open sockets of different sizes. Â Then a plug can be purchased, earned, or crafted to place into a socket. Â Plugs are so much more than decoration. Â They can be portals to lands you?ve already explored, even portals to raid dungeons. Â They can hold a gathering node farm or challenge instances that give rewards. Â By making friends (neighbors), they can share in your portals, and crafting workshops, and gathering nodes. Â There?s so much more detail, but I?ll leave that to experimentation and discovery.


