Also on: PS5, PS4, Xbox Series X, Xbox One
Publisher: Forthright Entertainment
Developer: Soma Games
Medium: Digital
Players: 1
Online: No
ESRB: E
I have to admit, I knew pretty much nothing about the Redwall series prior to playing The Lost Legends of Redwall: The Scout Anthology. It may be a beloved childrenโs series for a few generations of kids, but I canโt say Iโve ever read any of the 22 novels that make up the series, or even either of the related adventure games that apparently came out back in 2018.
Iโm pretty sure that this didnโt impact my ability to fully comprehend the plot and the characters, since this is a kidโs game, and even by those standards this is a pretty easy story to follow. Iโm even more sure, though, that not having any kind of emotional connection to the series made it really easy to notice the gameโs flaws โ and because there are plenty of them, it made it awfully difficult to come away from the game anything but bored by it.
My main reason for being bored by the game is that itโs a 3D platformer where your character โ a mouse, like all the other heroes of the Redwall series โ moves at a snailโs pace, and the game constantly expects them to run (and I use that term very loosely) across lengthy distances. I eventually discovered that I moved a little faster by constantly jumping, but it still felt like an enormous ordeal every time the game assigned me a new quest.
The quests themselves werenโt particularly fun either. Much of your time feels like itโs spent engaged in pointless busy work, which made the slow pace of movement all the more aggravating. It also didnโt help that the game wasnโt always entirely clear about what your exact objectives were โ or, more precisely, once it gave you an objective it didnโt like to repeat itself, so if you were, say, trying to skip through the mindless dialogue and you missed what the game told you to do, youโd have no way of going back and seeing what you were expected to do, and youโd have to rely on written objectives that tend towards the unhelpful.
The other big problem with The Lost Legends of Redwall: The Scout Anthology is that itโs not just a 3D platformer, itโs also got a healthy dose of stealth to it, and every single stealth section is incredibly frustrating. One of the gameโs core mechanics involves eluding rats (the sworn enemy of mice, obviously), except you move so slowly that even though they always walk the same route back and forth, avoiding them is way harder than it needs to be, since they canโt help but get a glimpse of you as you slowly plod past them.
On top of that, scent plays a huge role in the game โ which only adds to the frustration of stealth sections, because not only can the rats spot you easily, they can also smell you if youโre standing in the wrong place. Thereโs the odd place where the game uses scent to its advantage, like when it allows you to sniff out the right doors or paths, but on the whole, itโs more trouble than itโs worth.
Mind you, if youโre a huge fan of the Redwall series, I could imagine that putting up with these flaws and foibles is an acceptable part of doing business. There are characters scattered throughout the world for you to interact with, and the way they all act differently makes me believe that itโd be awfully rewarding to see these different personalities played out on screen.
But if youโre not a Redwall fan, none of that matters very much. If you donโt care about the various characters that make up The Lost Legends of Redwall: The Scout Anthology, youโre just left with a 3D platformer where you move at a crawl and youโre constantly getting stuck in frustrating stealth sections. That may be fine for fans, but for everyone else, I have to imagine itโll be a non-starter.
Forthright Entertainment provided us with a The Lost Legends of Redwall: The Scout Anthology PC code for review purposes.