Platform: PS4, PC, Nintendo Switch, Xbox
Publisher: Mindscape
Developer: Secret Item Games
Medium: Digital/Disc/Cartridge
Players: 1-4
Online: No
ESRB: E
I try to give every game I play a fair shake. Really, I do: if a developer has put their hard work into a game, that deserves to be rewarded. But I donโt think a game has ever tested my resolve for that as much as Paperman: Adventure Delivered.
Itโs annoying to an unbelievable degree. Itโs a pain to play. I donโt think Iโve ever played a game that was less enjoyable than this one. In every respect, itโs awful.
To Papermanโs credit, it starts off with a cutscene that isnโt the worst thing ever. Itโs some fairytale-style nonsense about golden letters and dragons that sounds like the dumbest childrenโs book imaginable, but, really, thatโs fine โ plenty of games have dumb premises, so itโs not as if Paperman is inherently bad just because it starts off in a way that I donโt care for.
But the moment you start playing the game, thatโs where things immediately fall apart.
See, the titular Paperman โ though, really, that should be Papermen, since you control four different mail carriers (who are also documents that, uh, deliver their non-sentient versions, I guess?) โ make little noises every time they jump. High-pitched, grating noises that canโt be turned off, even if you go into the settings and try to turn them down. And seeing as this is a platformer, that means you jump quite a bitโฆevery time accompanied by a sound that will make you want to throw your controller through the TV.
And then you start talking to people giving you tips on how to play. And these tips, too, are accompanied by voices that sound like Beaker from the Muppets on helium โ voices whose volume, once again, donโt seem to be impacted by the โNon-character voicesโ setting in the main menu.
In other words, it took about five minutes for me to loathe Paperman: Adventure Delivered on a visceral level.
And itโs not like the gameplay is any better. Jumps manage the impressive feat of feeling both weightless and plodding; you feel both floaty and like a dead weight at the same time, which I didnโt even know was possible. The physics also suck, so you can never tell how far a jump is going to go, nor can you really tell where youโre going to land.
Running? It shouldnโt surprise you to hear that feels awkward and ungainly, with directions from your thumbsticks feeling more like suggestions than anything else. Combat? You can attack the bad guys, but youโll never know if you actually hit them, since thereโs no real feedback. Special moves? You can switch between the four characters, but only back at checkpoints, which means youโre constantly running back and forth between the last checkpoint and wherever you need to go next.
In the interest of fairness I should note that Paperman: Adventure Delivered also features local multiplayer for up to four players, which could, in theory, mean that I wasnโt getting the full Paperman experience because I was playing solo. In my defense, though, I donโt think I know three people I hate enough to subject them to this game.
Is Paperman: Adventure Delivered the worst game Iโve ever played? Honestly, itโs quite possible. It has no redeeming qualities, and I got more and more annoyed every moment I spent playing it. You canโt just write it off as one of those dumb meme games that clog up digital storefronts that are intentionally bad, nor can you say that itโs so bad itโs good. Itโs just flat-out terrible.
Mindscape provided us with a Paperman: Adventure Delivered PS5 code for review purposes.