Daydream: Forgotten Sorrow review for PC

Platform: PC
Publisher: Ravenage Games
Developer: Frozen Line
Medium: Digital
Players: 1
Online: No
ESRB: Not Rated

Going into Daydream: Forgotten Sorrow, I made the mistake of watching its trailer before I read anything about the game. I always try to avoid trailers: not just for fear of spoilers, but because I donโ€™t want to develop unrealistic expectations for how a game will play.

In the case of Daydream: Forgotten Sorrow, that meant thinking the game would be a 3D platformer, when the reality is that itโ€™s a 2.5D platformer โ€“ and that half-dimension makes a very big difference. It means that all the most exciting bits of that trailer seem to be cutscenes, and the rest โ€“ that is, the part you actually play โ€“ is basic platforming with the odd puzzle mixed in.

To be fair, thereโ€™s nothing wrong with 2.5D platforming. There are plenty of very good 2.5D platformers out there. Unfortunately, Daydream: Forgotten Sorrow isnโ€™t one of them, since it never quite figures out how to show depth properly. Given that many of its puzzles โ€“ and, of course, most of the platforming sections โ€“ require the ability to see where your character is in relation to ledges and platforms, you can see why this might be an issue. Itโ€™s not uncommon to have your momentum completely stall as you die repeatedly, trying to figure out exactly how to jump from Point A to Point B in a way that the game recognizes.

It also doesnโ€™t help that the game feels a little inconsistent from one moment to the next. Your character is a young boy named Griffin, and heโ€™s accompanied by his teddy bear, Birly. Sometimes Griffin can throw Birly across fairly large gaps โ€“ but at other times, he barely gets any distance to his throws, and still elsewhere, you see Birly making big jumps entirely on his own. The same goes for Griffinโ€™s jumps, for that matter โ€“ sometimes he can run and soar across huge chasms, while others he can barely hop from one box to another.

It also doesnโ€™t help matters that Daydream: Forgotten Sorrow borrows very liberally โ€“ especially during its first half or so โ€“ from Little Nightmares. While eventually Daydream: Forgotten Sorrow opens up and gets a little more colourful, at first itโ€™s so similar to Little Nightmares I & II that itโ€™s hard not to compare it to that other, better โ€“ and better known โ€“ game. While Daydream: Forgotten Sorrow looks nice enough that eventually youโ€™re able to appreciate it on its own merits, it takes a long time to not coast off reflected glory

But really, Daydream: Forgotten Sorrowโ€™s lack of originality is just a minor complaint compared to the fact that it doesnโ€™t achieve what it sets out to do from a gameplay perspective. You canโ€™t be a worthwhile puzzle-platformer when the platforming sections feature controls and physics and a field of depth that are this finicky.

Ravenage Games provided us with a Daydream: Forgotten Sorrow PC code for review purposes.

Grade: C
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