Also on: PC, PS4, PS5, Xbox One, Xbox Series X
Publisher: Electronic Arts
Developer: Zoink!
Medium: Digital
Players: 1
Online: No
ESRB: E10+
If youโre going to play Lost in Random, you probably shouldnโt play it on the Switch.
Itโs not that itโs not bursting with inventiveness โ it is. The game melds together hack & slash action with rolling the dice and collecting and playing cards. You wouldnโt think all those things would work well together โ in fact, you may think that theyโre completely opposite โ but Lost in Random knows how to make it work. In fact, not only does it work, it works well, to the point that even someone like me, who isnโt usually overly fond of complicated mechanics, found it shockingly intuitive to pick up. To be sure, you have to learn to balance hacking away with your sword, with picking up crystals that help create cards and knowing exactly when to pause and roll the dice, but for a system that you wonโt find anywhere else, itโs awfully easy to figure out the basics at once.
(For that matter, itโs a game that rewards dodging and resource management โ again, things Iโm not hugely fond of, but things that, in Lost in Randomโs hands, are fairly easy to do.)
Likewise, itโs not that the game doesnโt have a richly imagined universe. You can tell the game and its world were heavily inspired by the likes of Tim Burton (and, specifically, Coraline), with cities full of grotesque-looking humans, oddly shaped buildings, and characters with fleshed-out stories. On top of that, the game was written by Ryan North โ a well-known comics writer of titles like the Unbeatable Squirrel Girl, Adventure Time, Dinosaur Comics, and Romeo and/or Juliet: A Chooseable-Path Adventure โ which means that itโs generally got a good idea of how to keep its story moving along in a fun way for about twenty hours.
Where it all falls apart, unfortunately, is that it all looks and runs like garbage on the Switch โ at least in handheld mode. While Iโm sure itโs stunningly beautiful (in a gothic kind of way) on more powerful systems, on the Switch Iโm not exaggerating when I say Lost in Random looks like a game that belongs on an older-gen system.
Much, much older. Like, PS2-level older.
That may sound like Iโm making it out to be worse than it is, but Iโm really not. Everything looks blurry and unfocused, and the game makes use of the old ?shroud everything in fog to hide shortcomingsโ trick that horror games used a few generations ago. Even worse, you can practically see the world falling apart, whether youโre looking from a distance (and you see gaps where buildings need to pop in) or up close (where the gameโs assets donโt fully materialize). Itโs bad, and thereโs no way around that unfortunate fact.
And it really is unfortunate, because, as I said, there are quite a few good elements to be found here. Iโd even go so far as to say that if you can overlook how hideous it is, then Lost in Random is incredibly rewarding. But at the same time, there are some very real performance issues here, and if you donโt want to spend dozens of hours straining your eyes at ugly graphics, I certainly wouldnโt blame you.
Electronic Arts provided us with a Lost in Random Switch code for review purposes.