Yumeutsutsu Re:After review for PS Vita, Switch, PC

Platform: PS Vita
Also on: PC, PS4, Switch
Publisher: Degica
Developer: Kogado Studio
Medium: Digital
Players: 1
Online: No

There’s a very simple way to tell whether you should play Yumeutsutsu Re:After: did you play Yumeutsutsu Re:Master? Do you want to spend even more time with those characters? Then you should pick it up.

That’s literally the only reason to play Yumeutsutsu Re:After, though. It’s a series of bonus stories that pick up where Re:Master left off, and there’s zero explanation or backstory given, so if you’re not fully up on the story, you’re going to be completely lost.

Now, I’ll be honest: even though I played Re:Master just over a month ago, I have zero recollection of any of it, beyond the fact I found it painfully dull. So the prospect of spending even more time — even just a few hours — with Ai, Kokoro and the rest of the cast didn’t exactly fill me with a lot of hope.

I mean, I tried. I played through some of the endings. But at no time did I feel remotely interested or engaged in what was going on. It’s lots of the meandering dialogue and half-baked double entendres that made up the first game, only stretched out for a few more hours.

That’s not a slight against anyone who did enjoy Yumeutsutsu Re:After. I’m sure that if you made it through that first game and desperately wanted more, then this is probably a dream come true. But as I said up top, unless that describes you with eerie accuracy, then you’re better of skipping this one, too.

Degica provided us with a Yumeutsutsu Re:After PS Vita code for review purposes.

Grade: C-