Still Time review for PS Vita, PS4

Platform: PS4
Also On: PS Vita
Publisher: Alan Zucconi
Developer: Alan Zucconi
Medium: Digital
Players: 1
Online: No
ESRB: T

Judging Still Time appropriately is something of a challenge.

See, itโ€™s a bad game, but itโ€™s not a traditionally bad game. It doesnโ€™t try and pound you over the head with the same bad jokes, repeated over and over again. Itโ€™s not out to make you spend as much money as possible. Itโ€™s not a boring, grind-heavy slog. Itโ€™s not even unplayably broken.

That last one comes closest to describing whatโ€™s wrong with Still Time, though. Think of it asโ€ฆplayably broken, I guess. The game features an intriguing core mechanic โ€” the ability to manipulate time and create clones to help you solve a series of puzzles โ€” that doesnโ€™t actually work 100% of the time. In fact, it doesnโ€™t even work, like, 75% of the time. It works roughly half the time, and there never seems to be any rhyme or reason as to when it will work, and when youโ€™ll be left uselessly holding down the rewind button.

This is a shame, because otherwise, Still Time shows a lot of promise. On top of the neat (albeit somewhat theoretical) mechanic, it features a fun story about time travel, coupled with some charming pixel art graphics. In another world โ€” which is to say, one where the gameplayโ€™s main draw wasnโ€™t a mess โ€” itโ€™d be easy to see this game turning into a quirky indie hit.

Of course, that relies on a pretty big โ€œifโ€: If it werenโ€™t broken, Still Time would be a lot of fun. The fact it is broken โ€” and in a pretty unpredictable way to boot โ€” pretty much negates the fun aspect. Instead, all youโ€™re left with is a wish that the game could be rewound to a point in time where it wasnโ€™t built around a feature that didnโ€™t quite work right.

Grade: D+
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