Also On: PS4, PS3, PC
Publisher: Infinite Dreams
Developer: Infinite Dreams
Medium: Digital
Players: 1 (PS3/PS4: 1-2)
Online: Yes (PS3/PS4 only)
ESRB: E10+
As I wrote a little over a year ago, shmups generally donโt hold my attention for too long. There are undoubtedly some exceptions (like Shutshimi), but for the most part, I find they get repetitive pretty quickly.
Thereโs nothing in Sky Force Anniversary that makes me think I need to rethink that position.
That doesnโt mean itโs a bad game or anything. Itโs perfectly fine for what it is. In fact, I have no doubt that if youโre a shmup fan, youโll find it to be perfectly adequate. The controls are simple, the objectives are straightforward, and it looks about as good as it needs to.
The thing is, thatโs all it has to offer. Thereโs not a whole lot of variation in the enemies, nor in the environments โ itโs lots of planes over water, and a few boats and islands to mix things up. The weapons are equally bland, unless youโre a really big fan ofโฆwell, boring weapons. In every respect, this game is merely serviceable, without doing anything good (or bad) enough to merit strong feelings one way or another.
There are a few minor annoyances, mind you. The on-screen text is pretty small, which means that itโs easy to lose track of how much health you have left at any given time. The objectives may be straightforward, but theyโre also (say it with me) highly repetitive, as each level asks you to do more or less the same thing. And on a related note, the game only unlocks new levels once you reach a certain number of stars (which are obtained via achieving objectives), which means that youโll probably have to do those early levels over and over again if you want to achieve much in the way of progress.
In the big scheme of things, though, none of these are horrible, game-breaking flaws. Theyโre run-of-the-mill flaws, which makes perfect sense: Sky Force Anniversary is, above all else, a run-of-the-mill game.