Mafia III review for PS4, Xbox One, PC

Platform: PS4
Also On: Xbox One, PC
Publisher: 2K
Developer: Take Two/Hangar 13
Medium: Digital/Disc
Players: 1
Online: No
ESRB: M

Iโ€™m hesitant to play armchair psychiatrist, but the more I play Mafia III, the more I get the sense that the developers at Hangar 13 very much had the criticisms leveled against Mafia II in mind the entire time they were developing it. If youโ€™ll recall, that second game in the Mafia series was roundly criticized for being devoid of interesting content. It set you down in this gorgeous reimagining of post-war New York City (renamed Empire Bay), then gave you absolutely nothing to do. The city was totally empty, and the plot was basically GTA pushed through a 1950s filter, only with characters that werenโ€™t anywhere near as memorable.

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Mafia III very clearly sets out to address all these issues. The game is set in New Orleans stand-in New Bordeaux, and the place is bustling with life. There are people everywhere you go at all hours of the day, and you canโ€™t go a block without stumbling across something to do, whether itโ€™s a mission or simply a collectible worth picking up. Not only that, Mafia III gets the sounds of the era right, with a couple of radio stations and a soundtrack that have no problem getting you in just the right mindset to play a game set in 1968.

Even more importantly, you couldnโ€™t ask for a more compelling main character than Lincoln Clay. Heโ€™s well-written and well-acted, and heโ€™s got a story so compelling and so well-presented that you canโ€™t help but get caught up in his quest for vengeance. In all honesty, if Mafia III were only 8-hours-long and focused solely on Clayโ€™s narrative, itโ€™d be a strong contender for game of the year โ€” thatโ€™s just how amazing its story is. Basically, from an aesthetic perspective and from a storytelling perspective, I donโ€™t think you could ask for a better game than this one.

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The thing is, Mafia III isnโ€™t a tightly-plotted, eight-hour narrative adventure. Instead, itโ€™s more an open-world sandbox, and you quickly learn that even if thereโ€™s more to do, thereโ€™s not necessarily more stuff worth doing. Most of the items youโ€™ll collect will be money, which, while somewhat useful, isnโ€™t a super-compelling reason to make you stop every few blocks to see whatโ€™s hidden away. Likewise, while there may be more quests and missions, a lot of them are pretty similar, and essentially require you to go back and forth across the same well-trodden ground to kill the same identical-looking enemies repeatedly. For a game with so much flair and personality on the macro level, itโ€™s a shame that the same level of care and attention wasnโ€™t put into the micro level, too. In other words, Mafia III isnโ€™t all that different from Mafia II: it looks great, but itโ€™s all a little empty when you scratch past the surface.

And yetโ€ฆwhen Mafia III gets things right, it really gets things right. It has the kind of soundtrack and vibe that most other games would kill to have, and itโ€™s built around an incredibly compelling protagonist. Itโ€™s nowhere close to being perfect, but thereโ€™s enough good stuff here that, ultimately, itโ€™s hard to stay too mad at Mafia III.

Grade: B+
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