XBlaze Code: Embryo review for PS Vita, PS3

Xblaze Code Embryo 2
Platform: PS Vita
Also on: PS3
Publisher: Aksys
Developer: Arc System Works
Medium: Digital, Blu-ray, Cartridge
Players: 1
Online: No
ESRB: T

I like to think of myself as a pretty open-minded gamer. I mean, Iโ€™m no Japanophile, but at the same time I have no probably raving about games like Hyperdimension Neptunia: Producing Perfection or Monster Monpiece (though Iโ€™ll rave about the latter much more quietly). Likewise, Iโ€™m a huge fan of artsier games like Journey, Entwined and Flower; just because they may not have totally traditional goals and mechanics, it doesnโ€™t make them any less identifiably games, as far as Iโ€™m concerned.

I say all this as prelude to the following: the appeal of Xblaze Code: Embryo as a game kind of baffles me. I totally get what youโ€™re supposed to do in it โ€” you follow characters in a prequel to later events in the BlazBlue universe โ€” but I donโ€™t get what exactly differentiates it from straight-up anime. Sure, you have to press X every time you want the dialogue to advance, but if youโ€™re that desperate for stop-start dialogue in your cartoons, you could always just watch Attack on Titan with one finger constantly hovering over the Pause/Play button, couldnโ€™t you?

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Technically, I guess, thereโ€™s also the fact that you change the ending of the game depending on how many TOi articles you read (thatโ€™s Technology Of interest, in case you were wondering), but thatโ€™s kind of like the difference between a traditional novel and a Choose Your Own Adventure story, isnโ€™t it? I mean, the game is set up so that you get one ending if you read along with Path X, one ending with Path Y, and so on. If thatโ€™s not a Choose Your Own Adventure novel description, I donโ€™t know what is. (Note: unlike those novels, Xblaze Code: Embryo wonโ€™t kill you off almost no matter what you choose.)

Of course, in writing all this, Iโ€™m kind of missing the point. Xblaze Code: Embryo is a visual novel, so expecting it to be more action-packed than it is would be like going into Football Manager and wondering why the management sim is so lacking in on-the-field soccer action. In my defense, we are talking about a story based on a fighting game universe, so hoping for a tiny bit of action isnโ€™t the craziest thing ever, but still: this is a game thatโ€™s literally all about the story, so it should be judged as such.

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And by those standards, itโ€™s actually pretty interesting. Even if, like me, youโ€™ve barely played any of the BlazBlue games, thereโ€™s enough exposition here that youโ€™re never wondering who the characters are or what their relationships to each other might be. Itโ€™s all established through the text, and it never requires you to have played through every characterโ€™s storyline in Calamity Trigger or Continuum Shift. Xblaze Code: Embryo stands on its own as far as character and plot development, and for that it should be commended. In fact, itโ€™s even got a pretty decent sense of humour; I chuckled quite a few times, and Iโ€™m not someone who usually goes for gaming humour. Couple that with a good understanding of when to be funny and when to be serious, and you can actually see how the game lives up to the โ€œnovelโ€ part of โ€œvisual novelโ€.

Thatโ€™s not to say itโ€™s not without its problems. Most notably, thereโ€™s the issue with how females are portrayed. Like, I get that these games need to include some amount of fanservice, and by general game standards the female characters are even dressed pretty reasonably. Having said that, however, I donโ€™t get why Arc System Works felt the need to include a scene of two underage girls (okay, technically one underage girl and one immortal[?] girl who looks like sheโ€™s twelve) bathing together, with dialogue centred around the enormity of their breasts. While that technically means the game passes the Bechdel Test (thanks to a pretty massive loophole in said Test), it doesnโ€™t make that aspect of Xblaze Code: Embryo any less squicky.

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As for any other problemsโ€ฆbasically, it really all comes down to what youโ€™re expecting to do with the game. Again, Xblaze Code: Embryo is a visual novel, and it takes that descriptor very seriously. You wonโ€™t get to influence the story all that much, and you will be expected to read (and read, and read). If you go in expecting to do more than that youโ€™ll be sorely disappointed, but if you just want to experience an interesting story, it will definitely fill that niche.

Grade: B
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