Also On: PS3, Xbox 360
Publisher: Namco Bandai
Developer: Artdink
Medium: Digital
Players: 1-8
Online: Yes
ESRB: T
Dragon Ball Z: Battle of Z really isnโt meant for people like me. And by โpeople like meโ, I mean people who have little to no experience with anime in general, or Dragon Ball Z in particular. I loved Asuraโs Wrath, I enjoyed One Piece: Pirate Warriors 2, and I have vague memories of watching Astro Boy at some point in the mid- to late-โ80s, but if my life depended on telling you a single thing about Goku, Vegeta and Co., Iโd be a goner.
Ordinarily, this probably wouldnโt be an issue. I mean, even if I didnโt totally get all the nuances of that aforementioned One Piece game, it still had some nods towards a plot structure that meant I could more or less get a handle on what was going on. In Battle of Z, by contrast, thereโs none of that. Every single level plops you and a few other characters down, then some more characters show up, and you fight. Occasionally they say a few things to each other, but if theyโre saying stuff thatโs advancing some kind of story, itโs totally lost on me. At the risk of stereotyping, I get that fan service is big for anime-centred games, but Battle of Z seems to take that to an extreme, in that, as far as I can tell, itโs nothing but fan service. (Or, alternatively, it really is just a bunch of random characters thrown together, and none of it makes any sense even if you are a fan of the seriesโฆbut seeing as Iโm the novice here, it seems wise to give the gameโs developers the benefit of the doubt.)
This lack of story is kind of a shame, because the game itself is kind of enjoyable. Iโm a bit of a sucker for superhero games, and itโs hard to think of something more superheroic than flying around, punching people through rocks and firing laser beams out of your hands. Sure, it gets a little repetitive after awhile, seeing as a) the environments donโt change all that much and b) thereโs no apparent rhyme or reason for why, exactly, youโre flying around punching bad (or, possibly, good?) guys, but itโs still a heck of a lot of fun in small doses โ and, thankfully, for the most part small doses is what Battle of Z offers, with even the longest levels being over and done with in about fifteen minutes.
Of course, even in bite-sized chunks, the gameโs combat limitations are noticeable. Thereโs one button for melee attacks and one button for long-range attacks, and even if the names of those attacks may vary from character to character, they donโt change all that much. You can modify them slightly to make them a little more powerful or more accurate โ but even then, they only change the attacks into slightly more supercharged punches, kicks and laserbeams.
In other words, this is where some semblance of a story wouldโve come in handy. Again, this may all make perfect sense of youโre a DBZ devotee (and if it does, I fully expect to be schooled on the finer points of Dragon Ball Z lore down in the comments). But that all goes back to my first point: unless you really know that stuff, all Battle of Z has to offer you is a bunch of guys with insane hair flying around and whaling on each other (which, come to think of it, actually sounds totally awesome). Fun though that may be, it wonโt take long until youโre craving more, and unless youโre a hardcore fan, Battle of Z doesnโt have that to offer.