Ubisoft shows off Child of Light for the PS4, Xbox One, PC and more

During their Digital Days event, Ubisoft revealed a stunning new side-scrolling adventure/RPG title named Child of Light.

In development by Ubisoft Montreal and the director of Far Cry 3, Child of Light is coming to current and next generation consoles as well as the PC. The watercolor style visuals and turn-based combat look quite fantastic and the game is utilizing the same UbiArt framework engine that powers Rayman Legends.

Check out a gorgeous set of screens and the official trailer below.

Child of Light trailer:
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Child of Light screens:

Today, at its Digital Days event, Ubisoft shared more details about Child of Light, a digital title to be released in 2014 on current- and next-generation platforms as well as PC.

The game is being created by a small team of seasoned developers based in Ubisoft Montreal. Child of Light has been developed on Ubisoft?s UbiArt Framework, a powerful engine that lets programmers and artists to bring their art to life by allowing original concept art to be inserted unedited into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.

Child of Light is a reimagining of classic fairytales, inviting players on an epic adventure into the magical painted world of Lemuria. Players will uncover mysteries, participate in turn-by-turn combat inspired by classic JRPGs, and explore the mystical kingdom. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night. Helped by her companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears, including dragons and other mystical creatures in this modern take on a coming-of-age story.

?Ubisoft?s strengths include its diversity and the freedom it gives its creative teams,? said Patrick Plourde, Creative Director, Ubisoft. ?We want Child of Light to be like a playable poem, a love letter to art and video games.”