Also On: PSN, PC
Publisher: Devolver Digital
Developer: Dennaton Games
Medium: Digital
Players: 1
Online: Leaderboards
ESRB: M
A short list of things I hate in gaming:
- insanely hard difficulty levels (Iโll play on the easiest settings available every time, and Iโve been known to play games like Cloudy With A Chance of Meatballs and Madagascar 3 for fun [though also for platinums]);
- graphic gun violence;
- letter-grade scoring systems (note: this means games, not gaming sites);
- retro graphics;
- any levels where you need to progress slowly and plan out your every movement.
On top of that, I donโt usually like drug-fueled art, and I usually canโt stand lo-fi music. (Note: these two things are almost certainly related.)
In other words, I should probably hate everything about Hotline Miami. Itโs ridiculously hard, itโs brutally violent, and it requires meticulous planning every step of the way. It gives you a letter grade at the end of each level. Its 16-bit graphics revel in their grittiness, its music is heavy on the reverb, and the whole thing is drenched in a cokey neon haze.
Hereโs the thing, though: I love Hotline Miami. I love every little aspect of the game, from its difficulty to its gameplay to its atmosphere. I donโt know if Iโd call it my mid-year Game of the Year (thatโs still Thomas Was Alone), but itโs most definitely in my Top 3.
Oddly enough, I think my love of the game is rooted in some of the things Iโd normally hate โ in the difficulty and the planning. You see, deep down, Hotline Miami is a puzzle game. Look past the blood and the weapons and the masks with their special powers and the woozy-sounding music, and youโll find a game that requires you to think through every move carefully, and that expects you to carry out those moves with near-perfect reflexes. And as much as I might hate some aspects of Hotline Miami โ or, at least, as much as Iโd hate them in other contexts โ I love puzzle games. It just so happens that in this game, when you canโt solve a puzzle, you get your head blown off and you find yourself lying in a pool of blood and brains.
Clearly, as that last sentence indicates, Hotline Miami isnโt for the faint ofโฆwell, anything. Because make no mistake, this game is extraordinarily violent. The thing is, however, that violence gives a surprising sense urgency to solving each puzzle. Think about it: when you canโt solve a puzzle in a Professor Layton game, you get a disappointed look from the Professor or Luke. Here, you get murdered in an absolutely brutal fashion. If thatโs not motivation, I donโt know what is.
As for the graphics and the musicโฆagain, in any other context I might hate them. Here, however, both work in the gameโs favour. If Hotline Miami were as violent as it is and it had modern graphics, Iโm quite sure I wouldnโt be able to stomach it. The same goes for the music; divorced from the game, the druggy, hazy atmosphere it creates would probably come off as unbearably pretentious. In the context of a story thatโs all about weirdness and uncertainty, it works fantastically well.
And that, to me, is the essence of Hotline Miami: itโs a game that does everything so perfectly, it even makes me love stuff I would normally hate. Which means that if weโre talking about stuff youโd normally love โ extreme violence, extreme difficulty, druggy music โ then this right here could end up being your favorite game of all time.