Also On: PS4, PC
Publisher: Bigben Interactive
Developer: Frogwares
Medium: Digital/Disc
Players: 1
Online: No
ESRB: T
Try as I might, I just canโt get into Sherlock Holmes: The Devilโs Daughter. And itโs not just because, going against everything in the characterโs long, rich history, said daughter belongs to the titular detective.
Admittedly, that doesnโt help matters much. In fact, itโs kind of emblematic of one of my key gripes with the game: it feels like they just slapped a bunch of stuff together and threw Sherlockโs name on it, hoping that would be enough to make it all worthwhile. Sadly, itโs not, for two very big reasons.
First and foremost, โslapping a bunch of stuff togetherโ is a good description of The Devilโs Daughterโs gameplay. One moment youโre examining objects looking for clues, the next youโre running through the woods, timing your dashes so that you donโt get shot, and another youโre cracking safes or picking locks. The net effect of all the different tasks is that The Devilโs Daughter feels less like an adventure game (to say nothing of a mystery novel), and more like a collection of minigames. While thereโs certainly the odd skill that carries over throughout the game, for the most part it feels like a bunch of discrete tasks carried out in locations that have no connection to each other โ their proximity on the gameโs map notwithstanding.
Which speaks to another issue: while there may be a map, itโs not all that useful. You fast-travel everywhere, meaning you donโt get to develop much of a connection to Holmesโ London. Not only that, the load times here tend to be pretty long, which means that you spend much of the game waiting around to get to the next location: you go to location A to do one thing, then you wait for the next sequence to load; you go to location B to do another thing, then you wait again for the next sequence to load; and so on in location C, and D, and E. Add all these things together, and you can see why everything feels a little disjointed.
Of course, this disjointed feeling hints at the gameโs larger problem, which is that the storyโs not all that compelling. Some of this can be traced to the lack of respect for the source material. I mean, I donโt have any inherent issues with the Death of the Author thesis, but throwing a kid into a Sherlock Holmes story just feels like itโs contrary to the characterโs essence. Even more than that, though, the mysteries youโre tasked with solving seem to hang together by the loosest of threads, and none of them are likely to make you forget The Hound of the Baskervilles or The Red-Headed League. Much of the times the answers seem obvious, and youโll often feel as if the game is trying to draw from modern action and adventure games, rather than trying to convey a compelling mystery.
Also, apropos of nothing else: Sherlock here looks so much like Jon Hamm, it feels like developers Frogwares should be paying the actor royalties for his likeness.
In a way, that bit of weirdness actually speaks to Sherlock Holmes: The Devilโs Daughterโs overarching issue: there are too many things here that break the sense of immersion. Whether itโs over-long load times, skills you have to learn once and then never use again, an empty map, or a main character who seriously looks like he should be on the set of Mad Men, The Devilโs Daughter feels like it never misses an opportunity to take you out of the game. Maybe if it werenโt supposed to be a Sherlock Holmes game that wouldnโt be as much of an issue, but if youโre going to borrow from such an iconic character, it would make sense to at least try to get more of that characterโs essence right.