Publisher: Blot Interactive
Developer: Blot Interactive
Medium: Digital
Players: 1
Online: Online
ESRB: E
Before I say anything else about Bloxiq, I should say this: I suck at visual and spatial reasoning. I always have. Iโll never forget taking one of those โgiftedโ tests when I was little, and discovering that I was profoundly average (at best) when it came to figuring out things like 3D puzzles and mental rotation tests. Quite frankly, Iโd probably score even worse now.
This is relevant to Bloxiq because itโs essentially one mental rotation test after another. You need to twist around a multi-level Rubikโs Cube, setting it up so that colors match up and blocks fall away. There are occasionally additional obstacles like bombs and timers and locks and hidden blocks, but the core of the game is looking at a big 3D puzzle and figuring out how to rotate it in a way that gets rid of all the colors.
Needless to say, Iโm terrible at it. I can get through the first dozen levels or so without too much difficulty, but when Bloxiq starts expecting you to be able to think about chain reactionsโฆwell, letโs just say that my progress slowed down. Way, way, waaaaaay down.
That said, if youโre the type who can look at a 3D puzzle and figure out which end goes where, this game should be right up your alley. Itโs challenging, but only in the right ways โ by which I mean youโre not going to spend your time here fighting with counterintuitive controls or wondering what youโre supposed to do next. Essentially, if youโre not befuddled by Rubikโs Cubes and youโre able to think spatially and hold down the shoulder buttons at the same time, youโll do fine.
And if you canโt? Well, then youโre kind of screwed. But Iโm not going to let my own shortcomings get in the way of recommending one of the better puzzle games to come out on the Vita in quite some time. Itโs challenging, to be sure, but hey, whatโs the point of a good puzzle game if not to challenge you?