Also On: PC, Xbox 360
Publisher: Nordic Games
Developer: King Art
Medium: Digital
Players: 1
Online: No
ESRB: T
Seeing as the vast majority of my experience playing adventure games has been with the likes of the Mystery Case Files series and Voodoo Chronicles โ in other words, with hidden object games โ my first time playing The Raven: Legacy of a Master Thief was kind of a revelation. It was like, โActual character animations? Woah! Voice acting that doesnโt suck? Amazing! And a score thatโs genuinely well-made? Sign me up!โ
On top of its higher-than-usual (or, at least, higher-than-what-Iโm-used-to) production quality, The Raven also features a pretty decent story. It aims to be a mystery novel in video game form, and it succeeds at this, keeping you guessing with the clues and the twists and turns from beginning to end. In this regard, the game is helped immensely by the fact it essentially rips off Agatha Christie in every way possible, right down to the fact that one of the characters is a mystery novelist who shares a name with Christieโs pseudonym. I mean, if you want to be all technical about it, the detective here is Swiss instead of Belgian, but still โ this is, for all intents and purposes, Hercule Poirot: The Video Game.
Unfortunately, because itโs a video game, it calls for some form of player input at times, and thatโs where The Raven doesnโt hold together quite as well as youโd want it to. To put it bluntly, the controls kind of suck. Moving Poirotโฆer, sorry, โZellnerโ around is torturous. Getting him from point A to point B in anything resembling a straight line is impossible without holding your thumbstick down as hard as possible, and evidently he was programmed with some form of OCD that requires him to turn in a circle before he can pick up or talk to whatever youโve selected onscreen.
Which, come to think of it, is another area where the controls are deficient. Putting Zellner in the exact spot where he can see certain objects is a massive pain. When theyโre clustered together, itโs not that bad โ you can cycle through them relatively painlessly with your right thumbstick โ but when theyโre not, it can take a couple of passthroughs before you get it right. You can, of course, cheat a little by having the system highlight all points of interest in any given area, but then youโre deducted a certain number of points according to the gameโs arcane scoring system. Admittedly, that cheat doesnโt really impact the game in any specific way, but it does hurt you in a hard-to-discern way if trophies are your thing.
Yet, as subpar as the gameplay itself might be, I canโt help but still believe The Raven is worth checking out. It certainly helps that a good chunk of my teenage years reading every Agatha Christie novel I could get my hands on, so thereโs no denying that the game appeals to the nostalgic pleasure centres of my brain. But even if that wasnโt the case, I think Iโd still get something out of it. No matter how mediocre The Ravenโs gameplay might be, itโs still got an engaging story with some interesting characters and a wonderful soundtrack. Thereโs definitely a trade-off there, but itโs one worth making.