Koa And The Five Pirates of Mara review for PC, PlayStation, Xbox, Nintendo Switch

Platform: PC
Also on: Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X
Publisher: Chibig
Developer: Chibig/Talpa Games/Undercoders
Medium: Digital
Players: 1
Online: No
ESRB: E10+

A couple of years ago, I reviewed a mostly forgettable game called Summer in Mara. I say โ€œmostly forgettableโ€ because I actually remember two things about the game: its look was very obviously inspired by Wind Waker, and its gameplay consisted of lots and lots of repetitive chores.

While Koa And The Five Pirates of Mara isnโ€™t a direct sequel to Summer in Mara, itโ€™s part of the same universe. And while the gameplay is different โ€“ this time out, the developers are trying their hands at 3D platforming โ€“ the end result is similar: Koa is also a mostly forgettable game.

The good news, such as it is, is that a forgettable 3D platformer is a lot more tolerable than a forgettable life/farming sim. While Koa And The Five Pirates of Mara may not do anything particularly original, it also doesnโ€™t ask you to devote 20+ hours of your life to it the way Summer in Mara did. You can see everything Koa has to offer in well under ten hours (even less if you take a speed-run approach), and all it takes is a bit of running, jumping, and maybe gathering collectibles if the mood strikes you.

Unfortunately, thereโ€™s not a moment in that 5-10 hours thatโ€™s even remotely memorable. The levels donโ€™t mix it up that much, and even having a hub world where the eponymous Koa can interact with other villagers doesnโ€™t give the game or its characters much in the way of personality. The only thing that stood out for me as I was playing was when I stumbled across the button that makes Koa run โ€“ and itโ€™s hardly a good thing when the highlight of a game is figuring out a way to make it end faster.

On that front, the levels are generally pretty linear, and donโ€™t reward exploration beyond hiding a few extra (and pointless) collectibles, which means that once you figure out how to run (as opposed to slowly skipping through each level), you can basically make a beeline for the finish. Further, running makes it possible to jump greater distances โ€“ which, again, removes even more of the challenge that may be associated with some of the tougher-seeming jumps.

If none of that sounds downright bad, thatโ€™s because itโ€™s not โ€“ Koa And The Five Pirates of Mara is perfectly serviceable, as 3D platformers go. And itโ€™s certainly more fun than Summer in Mara. But itโ€™s lacking in any kind of spark of inspiration, and for that reason, itโ€™s every bit as forgettable as its predecessor.

Chibig provided us with a Koa And The Five Pirates of Mara PC code for review purposes.

Grade: B-
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