Also On: PS4, PC
Publisher: Toby Fox
Developer: Toby Fox
Medium: Digital
Players: 1
Online: No
ESRB: E10+
As much as I liked Undertale โ and I certainly enjoyed it โ I feel like I didnโt fully get it. After all, people donโt just like the game, they really, really love it. Comparing my own mildly positive feelings towards the hardcore devotion the gameโs fans feel towards the game makes me feel like Iโm missing something.
I can see that it does things a little differently, mind you. Much has been made about the way Undertale encourages players to take a โno killingโ approach, but the focus on this one facet of the game makes it easy to overlook all the other ways it plays with RPG conventions. The characters you meet are more than just one-sided NPCs; a real effort has been made to make them seem like fleshed-out inhabitants of the world youโre exploring. Youโre forced to interact with them on a much less superficial level than youโd get in pretty much any other RPG that comes to mind, which makes for a more emotionally-involved experience than youโd get elsewhere.
Undertale reinforces this in its turn-based battles, which go beyond the choices you might expect and force you to get to know and understand the opponents with whom youโre doing battle. Guard dogs, for example โ cute little pups in medieval armour, for the record โ prefer being petted and will go easier on you if they think youโre also a dog, so those encounters become a matter of figuring out how to meet those two conditions. Similarly, you meet a woodland creature covered in decorations, so you have to figure out what approach will work best against this foe. While there are some repeating encounters, itโs important to note that each one is unique, which means you constantly need to think about every new character you encounter.
Compounding this, of course, is the โno killingโ thing. You can, for the record, kill as many of Undertaleโs inhabitants as you desire, but the game has a way of making that seem less appealling than youโd expect. Most games donโt force you to feel empathy for characters who arenโt central to the plot, let alone stop and consider whether itโs right to mindlessly slaughter everyone you come across, which is an area where Undertale stands pretty much alone.
The game also has a sense of humour, which is always a plus. I wouldnโt say itโs in the league of, say, Portal, but this is still a game that isnโt afraid to have a little fun. Admittedly, the humour is either absurdist or exceedingly gentle, so if you want an edge you wonโt find it here, but itโs all a part of the pleasant vibe that Undertale seeks to cultivate.
That word, โpleasantโ, may just be the best way to describe all of Undertale. I know thatโs nowhere near as strong a term as many of its devotees have used, but it feels entirely appropriate to me. The characters, the charmingly retro graphics, the interactions: theyโre generally quite pleasant. I wouldnโt say they make this a must-play game, but I would say that it means that if you play Undertale, youโll likely have a grin on your face the whole time.
Toby Fox provided us with an Undertale PS Vita code for review purposes.