Also On: PC
Publisher: NIS America
Developer: Nippon Ichi Software
Medium: Digital
Players: 1
Online: No
ESRB: T
Iโm a little late in playing A Rose in the Twilight, I know. In my defense, however, itโs not really a game thatโs designed to be played in the warm, sunny summer months. Itโs a dark, brooding game, the kind of thing thatโs perfect to play as the leaves begin to fall and the days get shorter and shorter, when the oppressive winter months are looming on the horizon.
In fact, Iโd argue that if youโre looking for something to play that fits the season, itโs hard to think of a better game than A Rose in the Twilight. Weโre talking, after all, about a game where youโre playing as a young girl trying to escape from a dark castle, and the only way to open new segments is to collect enough โblood memoriesโ โ which is to say, the bloody remnants of people who met unfortunate ends โ and where, once you find those memories, they get replayed for you in all their bloody details.
Itโs also a game where, at some points, the young girl needs to give a blood sacrifice (of herself, naturally) in order to unlock certain doors.
And where retrying a section requires making the young girl cough up blood, before everything fades to black.
And, above all else, itโs a game where the young girl dies with incredible frequency.
As you may have guessed, that last point is actually a feature of A Rose in the Twilight, not a by-product of me playing it badly. Thatโs not to say I didnโt play it badly โ Iโm sure I did โ but, at the same time, as a puzzle-platformer, itโs the kind of game where youโre expected to try out different solutions, and it just so happens that trying and failing means killing a young girl in the process.
That said, your mileage will likely vary on just how much she dies. The puzzles here arenโt incredibly challenging โ for the most part, itโs just a matter of figuring out when and where to use the girl to do something, and when you should instead be using the giant creature that accompanies her everywhere. There are some rooms where you may have to look things through before acting, and others that youโll have to replay if you want to do everything the game wants you to do, but for the most part, itโs pretty straightforward.
Good thing, too, because A Rose in the Twilight is so focused on mood, distracting you from that with excessively hard puzzles would be a bit of a shame. This is the sort of game that needs to be experienced, rather than played โ and if youโre looking for the perfect time of year to do that, itโs right now, so youโd better hurry up and get on it.