ChromaGun review for PS4, Xbox One

Platform: PS4
Also On: Xbox One, PC
Publisher: Pixel Maniacs
Developer: Pixel Maniacs
Medium: Digital
Players: 1
Online: No
ESRB: T

ChromaGun is awfully similar to Portal.

I donโ€™t think Iโ€™m saying anything that the gameโ€™s developers would dispute when I write that. In fact, seeing as they themselves titled their PlayStation Blog post from just over a month ago โ€œChromaGun is Like Portal, Except Itโ€™s Not,โ€ itโ€™s probably safe to say that itโ€™s a comparison that theyโ€™ve actively tried to invite.

Even if they hadnโ€™t, the comparison would be inevitable. I mean, itโ€™s a game where youโ€™re running around a mysterious research facility, using a special gun to open and close doors, while a sarcastic voice eggs you on. If thatโ€™s not Portal in a nutshell, I donโ€™t know what is.

There are obvious minor differences, of course. Where Portal had you opening and closing portals, ChromaGun draws on your knowledge of grade school-level colour-mixing as you spray the blank walls with colour using the eponymous weapon. โ€œWorkerDroidsโ€ โ€” quasi-sentient floating balls โ€” are then attracted to walls of the same colour; drawing them over top of switches opens doors, which in turn lead you on to the next level. Also, Portalโ€™s heroine was much more agile; whereas Chellโ€™s jumps felt like, well, jumps, when your character here in ChromaGun hops, it feels like youโ€™re barely moved.

There are other, more significant differences between ChromaGun and Portal, though theyโ€™re less to do with gameplay, and more to do with ChromaGun simply looking worse by comparison. This gameโ€™s sarcastic, unseen narrator is clearly meant to evoke GLaDOS, except where GLaDOS was hilariously menagcing, ChromaGunโ€™s just comes across as kind of a jerk. The insults arenโ€™t as clever, and the overall writing just isnโ€™t as good.

Similarly, ChromaGun is far too prone to wasting your time with stupid little issues. The levels arenโ€™t very long, but every time you reach a new one, youโ€™re forced to sit through a loading screen. Individually they donโ€™t take up too much time, but it doesnโ€™t take long before they start to add up. Similarly, itโ€™s quite easy to play yourself into a corner; all it takes is one wrong colour, and the level becomes impossible to beat. When that happens, thereโ€™s no way to fix your mistakes, and you have no choice but to restart the level from the beginning.

Donโ€™t get me wrong: ChromaGun is undeniably fun for what it is. If you want more Portal in your life โ€” and who doesnโ€™t? โ€” then it will give you precisely that. But at the same time, it constantly gives off a feeling akin to watching a cover band plod its way through a classic song. It may feature a lot of the same notes, but in the end, itโ€™s all just a pale imitation.

Grade: B-
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