Also On: Xbox One, PC
Publisher: Pixel Maniacs
Developer: Pixel Maniacs
Medium: Digital
Players: 1
Online: No
ESRB: T
ChromaGun is awfully similar to Portal.
I donโt think Iโm saying anything that the gameโs developers would dispute when I write that. In fact, seeing as they themselves titled their PlayStation Blog post from just over a month ago โChromaGun is Like Portal, Except Itโs Not,โ itโs probably safe to say that itโs a comparison that theyโve actively tried to invite.
Even if they hadnโt, the comparison would be inevitable. I mean, itโs a game where youโre running around a mysterious research facility, using a special gun to open and close doors, while a sarcastic voice eggs you on. If thatโs not Portal in a nutshell, I donโt know what is.
There are obvious minor differences, of course. Where Portal had you opening and closing portals, ChromaGun draws on your knowledge of grade school-level colour-mixing as you spray the blank walls with colour using the eponymous weapon. โWorkerDroidsโ โ quasi-sentient floating balls โ are then attracted to walls of the same colour; drawing them over top of switches opens doors, which in turn lead you on to the next level. Also, Portalโs heroine was much more agile; whereas Chellโs jumps felt like, well, jumps, when your character here in ChromaGun hops, it feels like youโre barely moved.
There are other, more significant differences between ChromaGun and Portal, though theyโre less to do with gameplay, and more to do with ChromaGun simply looking worse by comparison. This gameโs sarcastic, unseen narrator is clearly meant to evoke GLaDOS, except where GLaDOS was hilariously menagcing, ChromaGunโs just comes across as kind of a jerk. The insults arenโt as clever, and the overall writing just isnโt as good.
Similarly, ChromaGun is far too prone to wasting your time with stupid little issues. The levels arenโt very long, but every time you reach a new one, youโre forced to sit through a loading screen. Individually they donโt take up too much time, but it doesnโt take long before they start to add up. Similarly, itโs quite easy to play yourself into a corner; all it takes is one wrong colour, and the level becomes impossible to beat. When that happens, thereโs no way to fix your mistakes, and you have no choice but to restart the level from the beginning.
Donโt get me wrong: ChromaGun is undeniably fun for what it is. If you want more Portal in your life โ and who doesnโt? โ then it will give you precisely that. But at the same time, it constantly gives off a feeling akin to watching a cover band plod its way through a classic song. It may feature a lot of the same notes, but in the end, itโs all just a pale imitation.