Publisher: Tama Games
Developer: Tama Global
Medium: Digital
Players: 1
Online: No
ESRB: E
If youโve ever played one of the many, many bubble-popping/matching games that exist on pretty much every platform and device of the last, say, twenty years, youโll have a pretty good idea of whatโs in store for you with Supermagical. There are little demons that come in various colours, you have to fire matching colours at them to make them go away, and you repeat that until youโve cleared the board. If you somehow havenโt played a similar gameโฆwell, all you really need to do is read the previous sentence. Complicated, itโs not.
Because Supermagical sticks to such a well-worn path, thereโs not much to say about it. The game generally meets a basic level of competency, so there are no concerns about whether itโs playable. It adds a story about a magical being trying to rein in her sisters, which I suppose puts it one step above most other Bust-a-Move clones, but itโs not like one of these games lives or dies by its plot. Likewise, having a world map is an interesting addition to the genre, but by no means a make-or-break one.
There are some minor issues, to be sure. The controls are a little finicky, whether you use touch controls or the thumbstick/button combo; neither, unfortunately, allows you to be as precise as the game sometimes demands. Generally this isnโt a big deal, but in the puzzle levels, you may find yourself cursing the game.
Not too much, though. As I said, Supermagical is precisely what it looks like from the very first level. Itโs not going to set the world alight as far as innovation goes, but itโs a decent enough timewaster if you need one on your Vita.