Also On: PS4
Publisher: Excalibur Games
Developer: Excalibur Games/12 Hit Combo
Medium: Digital
Players: 1
Online: No
ESRB: E10+
For about five minutes, Space Overlords seems like it could be a decent game. It puts you down on a planet as some type of robot god, and gives you power to destroy every single thing on that planet. If youโve ever played the EDF series and wished you could play as the bad guys, for a brief moment it seems like this game will grant those wishes.
Then the game drives straight into a wall, and everything immediately starts sucking.
I probably shouldโve taken it as a warning sign that to get to those aforementioned few minutes, I had to spend at least as much time โ if not significantly more โ looking at loading screens. You start up Space Overlordsโฆand you wait. You pick a robotโฆand you wait. You pick a levelโฆand you waitโฆand then it shows a different screenโฆand you wait some moreโฆand then it shows one last screenโฆon which you wait a moment before getting to play the game. Basically, any time you want to do anything in this game (at least in the Vita version โ the PS4 version doesnโt suffer from quite the same issues), you need to be prepared to wait for several minutes.
Initially it seems the payoff to waiting might be almost worth it. Itโs giant robots smashing buildings; thatโs basically my definition of a fun game! The thing is, it quickly becomes apparent that the buildings arenโt very big, thereโs no feedback telling you how hard youโre hitting them, and the smashing gets old pretty fast. The robot movements are slow and clunky, their attacks are weak, and theyโre incredibly unresponsive to everything you want them to do. Thereโs also the fact thereโs no rhyme or reason to how quickly enemy attacks drain your health.
And, to top it all off, the landscapes are bland and interchangeable, and outside of those final loading screens, so too are the robots.
Basically, Space Overlords consists of a game with a somewhat neat tutorial level, and barely anything else of note. If you ever find yourself wondering what you missed by not playing this game, just stare at a wall until the feeling goes away, since thatโs a pretty good approximation of what youโd be doing with it, anyway.