Psycho-Pass: Mandatory Happiness review for PS Vita, PS4

Platform: PS Vita
Also On: PS4
Publisher: NIS America
Developer: MAGES./5pb
Medium: Digital/Vita Card/Disc
Players: 1
Online: No
ESRB: T

I like to think of Psycho-Pass: Mandatory Happiness as being kind the anti-A.W.: Phoenix Festa. Both games, after all, are based on animes that I know nothing about. However, where Phoenix Festa managed to draw me in with its story and its gameplay despite my lack of familiarity with the subject matter, I canโ€™t say that I found anything that got me interested in Psycho-Pass.

Or maybe Root Letter is the better point of comparison. Both it and Psycho-Pass are visual novels, which youโ€™d think would mean thereโ€™d be some similarities between the two. But nope: Root Letter is, as far as Iโ€™m concerned, one of the better games of the year, with an intriguing storyline that left me eager to learn what was coming next. By contrast, I doubt Iโ€™ll remember much, if anything, about Psycho-Pass by this time next week.

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Thereโ€™s an argument to be made, I suppose, that these are both unfair comparisons. Phoenix Festa is a dating sim-slash-action RPG, which means that, by its very nature, youโ€™re going to have things to do. Meanwhile, Root Letter may be a visual novel, but its approach to the genre is very different to that of Psycho-Pass, and its proponents may say that, as such, Psycho-Pass shouldnโ€™t be judged for not being something itโ€™s not intended to be.

Your mileage will vary on those arguments, but as far as Iโ€™m concerned, theyโ€™re both non-starters. Psycho-Passโ€™ problem is that what it intends to be โ€” a Choose Your Own Adventure-style visual novel โ€” is just painfully boring. You click through one static-looking scene with dialogue that leads into another static-looking scene with dialogue, which in turn leads into still another static-looking scene with dialogue. Eventually, if youโ€™re lucky youโ€™ll reach a static-looking scene with dialogue that leads into a choiceโ€ฆbut that, in turn, just leads to more and more static-looking scenes with dialogue. I know that the nature of visual novels is that theyโ€™re text- and dialogue-heavy, but this game seems to take it to a boring extreme. Moreover, whereas a lot of its contemporaries have found interesting ways of giving players agency, here it really feels like youโ€™re just clicking through scene after scene.

Now, all this talking might be forgivable if the characters had anything really interesting to sayโ€ฆbut, as weโ€™ve established up top, thatโ€™s not the case. Psycho-Pass loves its endless expository dialogue, and it loves it in the service of world-building for a universe that isnโ€™t particularly interesting unless, I assume, youโ€™re already really into the anime. If youโ€™re not, then be prepared for lots and lots of talking that wonโ€™t mean a whole lot to you.

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To top it all off, Psycho-Pass isnโ€™t very nice to look at. The characters all look like standard-issue anime tropes, only the way the game is presented, it looks like the screen has had a heavy dose of Vaseline applied. I know thatโ€™s an old Hollywood trick, but weโ€™re talking about a game, not a classic movie, which means everything here just looks a little dull. Again, I know that visual novels have a slightly lower bar to clear when it comes to presentation, since thereโ€™s so little going on in the action department, but, remarkably, this game doesnโ€™t even clear that standard.

In other words, what you have in Psycho-Pass: Mandatory Happiness is an ugly-looking game with forgettable characters and a dull plot. Iโ€™m sure that if youโ€™re into the anime, you may have a slightly higher opinion of the game, but if youโ€™re not, thereโ€™s no reason to even think about looking into it.

Grade: C
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