Also On: PC
Publisher: Dragoon Entertainment Ltd.
Developer: Dragoon Entertainment Ltd.
Medium: Digital
Players: 1
Online: No
ESRB: M
You know the saying, โIf you canโt say anything nice, donโt say anything at allโ? Going by that logic, itโs awfully tempting to just end my review of Skylight Freerange 2: Gachduine right now.
Because seriously, thereโs not a lot of nice things to be said about Skylight Freerange 2. Even its name is an ungainly abomination. Every time I try to find anything positive to say about the game, it quickly devolves into complaints.
Case in point: the good news about Skylight Freerange 2 is that it has plenty of character customization options. Right from the get-go, youโre able to customize everything about your character, from their name and their gender all the way down to whether you want their hair to swoop up or if they should be wearing fingerless gloves. Of course, this is substantially less impressive when you consider that literally every customization option is hideous. This is a game that thinks that neckbeards AND mohawks are both giant squares that come out of a playerโs neck or head, respectively. And that clothing isnโt something your character wears so much as itโs various shapes imposed over his/her body.
Or how about: hey, itโs cool to see a game with such a diverse cast of players. Males and females are equally represented, as are all the different races and ethnicities you could ask for. Again, though, no matter how diverse the game may aim to be, itโs hard to be enthusiastic about that when everyone looks like they stepped out of a budget PS1 game. Like, just go back and look at how Lara Croft looked way back when she was first introduced in the โ90s, and then strip away a few layers of polish. That is how ugly the characters in SF2 are. Not that this is hugely surprising, though, since literally everything about SF2 is a visual monstrosity. Justโฆeverything.
Or maybe: itโs pretty clear that the makers of Skylight Freerange 2 put a lot of thought into their world-building. I mean, you donโt often see games where the starting point is, โWhat if Atlantic Canada got taken over by an evil cult?โ Whatโs more, itโs neat to see a budget game like this one use branching dialogue trees. Itโs a game full of inventive ideas, if nothing else.
Unfortunately, โnothing elseโ is really all there is here. The gameโs story is told via massive streams of exposition that make Japanese RPGs look concise, coupled with dialogue that, to be charitable, could use some very heavy editing.
Or even this: itโs neat to see a game try new things when it comes to combat and movement. Itโs less neat when you realize that the combat is basically a convoluted game of paper-rock-scissor, but without any kind of rhyme or reason. And the less said about the totally unnatural, nightmare fuel way these characters move, the better.
Or, above all else, this: Skylight Freerange 2 is definitely not the worst game of 2016. That, uh, honour was clinched long ago by Energy Hook. But itโs very, very, very close between the two games. The only reason SF2 doesnโt come away with the title is because Energy Hook was a broken, unfinished mess, whereas this is, despite all appearances, a finished game. But itโs still absolutely horrifying in every way, and unless youโre a glutton for punishment, youโll want to avoid this one at all costs.