Shiren The Wanderer: The Tower of Fortune and the Dice of Fate review for PS Vita

Platform: PS Vita
Publisher: Aksys Games
Developer: Spike Chunsoft Co.
Medium: Digital/Vita Card
Players: 1-2
Online: No
ESRB: T

I avoided laying Shiren The Wanderer: The Tower of Fortune and the Dice of Fate for the longest time. When I casually mentioned to an employee at my local Gamestop that it was on my to-play list, he instantly launched into a spiel about how hard it was, and how it was brutally unforgiving towards newcomers from the get-go. As someone who generally isnโ€™t fond of games for which โ€œbrutally unforgivingโ€ is adjective, that made me hesitant to even start playing.

Turns out it was just another bit of bad advice from a Gamestop employee. Shiren the Wanderer is definitely hard, but not to the extent that newcomers shouldnโ€™t even think about playing it. Itโ€™s more tough-but-fair, a game that includes a three-hour-long tutorial for a reason โ€” the reason being, of course, that itโ€™s a complex game that demands a lot out of players. Just play that tutorial, learn what youโ€™re doing, level up your character a little before heading out into the world, and youโ€™ll be fine.

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Well, not โ€œfineโ€. More youโ€™ll die a little bit less. Because Shiren the Wanderer is definitely a challenging game. Itโ€™s an unapologetically difficult, old school roguelike dungeon-crawler, and it forces you to be methodical as you make your way through each room.

Iโ€™ve played harder, though. Provided you play through the lengthy tutorial โ€” which you really, really should; I cannot emphasize this enough โ€” Shiren the Wanderer actually is much more user-friendly than other games. Combat is a relative breeze, as is moving. Your character levels up pretty easily. Organizing the many, many items you need to carry around is pretty simple. In almost every respect, itโ€™s as if the developers understood how hard their game was going to be, and decided not to complicate things even further.

Which makes the gameโ€™s one big flaw all the more puzzling. Shiren the Wander has a baffling save system. Thereโ€™s no autosave, which is something I only learned after completing that aforementioned length tutorial. I completed the first, simple dungeon, my backpack full of useful items, arrived in the second location, stopped playingโ€ฆand then returned to discover that the game assumed I had moved on to the next dungeon, died, and lost everything Iโ€™d earned in those first few hours. It was, to say the least, infuriating. Iโ€™d have avoided had I just realized that the options menuโ€™s โ€œAbortโ€ was another way of saying โ€œSave and Quit.โ€ For a game thatโ€™s otherwise clear about most things, this one lack of clarity is surprising.

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But itโ€™s also something that youโ€™ll learn from, and then move on. And once you do move on, youโ€™ll be reminded that Shiren the Wanderer is one heck of a game. Youโ€™ll get the most out of it, of course, if youโ€™re the type who likes tough dungeon crawlers with a retro feel, but even if youโ€™re only mildly interested in the genre, this game has enough to get you hooked.

Grade: B+
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