Grand Kingdom review for PS Vita, PS4

Grand Kingdom
Platform: PS Vita
Also On: PS4
Publisher: NIS America
Developer: Spike Chunsoft
Medium: Digital/Disc/Vita Card
Players: 1
Online: No
ESRB: T

To some extent, I love Grand Kingdom because of what it doesnโ€™t have. It doesnโ€™t have an impossible-to-follow story. It doesnโ€™t have impossibly busty schoolgirls wearing boob armor. It doesnโ€™t have brain-meltingly stupid dialogue. It doesnโ€™t have an ultra-complex turn-based battle system. In nearly every respect imaginable, itโ€™s very obviously a Japanese RPG, only it doesnโ€™t rigidly adhere to all the annoying tropes that go along with the genre.

What does it have, then? In a nutshell, the opposite of all those aforementioned flaws. It has a story that doesnโ€™t get bogged down in some needlessly convoluted mythology: youโ€™re the leader of a band of mercenaries, and youโ€™re selling your services to the highest bidder. Thereโ€™s a plot beyond that, of course, but if you just want the basics, thatโ€™s what you need to know.

Grand Kingdom

Further along that track, the characters here arenโ€™t atrocious, and the way they interact doesnโ€™t make you wish death on everyone involved. They may be a little thinly-sketched, to be sure, but they serve a purpose to the story, and they never get bogged down in squabbles or innuendo.

Perhaps because theyโ€™re there to advance a plot rather than toโ€ฆI donโ€™t know, be creepy waifus or something, Grand Kingdomโ€™s characters also dress in shockingly functional clothing. I wouldnโ€™t go so far as to say that itโ€™s true to life or anything, but if youโ€™re the kind of person who doesnโ€™t want to get side-eyed by other people during your commute/just feel generally embarrassed by what youโ€™re playing, this will do the trick.

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Perhaps the gameโ€™s biggest positive, though, is its gameplay. Things are laid out here fantastically, adapting a board game-style layout in a way that seems totally intuitive, but that I donโ€™t think Iโ€™ve ever seen before. Likewise, the battle system is amazing โ€” instead of existing in the same approximate space, like you see in most turn-based systems, the two sides here are placed on opposite ends of three tracks, and they move back and forth within a certain range. Attacking enemies is a little more demanding than the usual โ€œpress a button for a command and waitโ€, but it makes for a much more engaging experience, as far as Iโ€™m concerned. Itโ€™s also a little more frustrating, since this game features friendly fire, but on the whole it feels much more rewarding.

For that matter, everything about Grand Kingdom feels much more rewarding than your typical RPG. It sidesteps the genreโ€™s pitfalls, while introducing twists that feel entirely natural. Purists may not like the changes, but everyone else owes it to themselves to check it out.

Grade: A+
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