Also On: PS4
Publisher: NIS America
Developer: Spike Chunsoft
Medium: Digital/Disc/Vita Card
Players: 1
Online: No
ESRB: T
To some extent, I love Grand Kingdom because of what it doesnโt have. It doesnโt have an impossible-to-follow story. It doesnโt have impossibly busty schoolgirls wearing boob armor. It doesnโt have brain-meltingly stupid dialogue. It doesnโt have an ultra-complex turn-based battle system. In nearly every respect imaginable, itโs very obviously a Japanese RPG, only it doesnโt rigidly adhere to all the annoying tropes that go along with the genre.
What does it have, then? In a nutshell, the opposite of all those aforementioned flaws. It has a story that doesnโt get bogged down in some needlessly convoluted mythology: youโre the leader of a band of mercenaries, and youโre selling your services to the highest bidder. Thereโs a plot beyond that, of course, but if you just want the basics, thatโs what you need to know.
Further along that track, the characters here arenโt atrocious, and the way they interact doesnโt make you wish death on everyone involved. They may be a little thinly-sketched, to be sure, but they serve a purpose to the story, and they never get bogged down in squabbles or innuendo.
Perhaps because theyโre there to advance a plot rather than toโฆI donโt know, be creepy waifus or something, Grand Kingdomโs characters also dress in shockingly functional clothing. I wouldnโt go so far as to say that itโs true to life or anything, but if youโre the kind of person who doesnโt want to get side-eyed by other people during your commute/just feel generally embarrassed by what youโre playing, this will do the trick.
Perhaps the gameโs biggest positive, though, is its gameplay. Things are laid out here fantastically, adapting a board game-style layout in a way that seems totally intuitive, but that I donโt think Iโve ever seen before. Likewise, the battle system is amazing โ instead of existing in the same approximate space, like you see in most turn-based systems, the two sides here are placed on opposite ends of three tracks, and they move back and forth within a certain range. Attacking enemies is a little more demanding than the usual โpress a button for a command and waitโ, but it makes for a much more engaging experience, as far as Iโm concerned. Itโs also a little more frustrating, since this game features friendly fire, but on the whole it feels much more rewarding.
For that matter, everything about Grand Kingdom feels much more rewarding than your typical RPG. It sidesteps the genreโs pitfalls, while introducing twists that feel entirely natural. Purists may not like the changes, but everyone else owes it to themselves to check it out.