Level 22 review for PS Vita, PS4, Xbox One

Platform: PS Vita
Also On: PS4, PS3, Xbox One, Wii U, PC
Publisher: Moving Player
Developer: Noego
Medium: Digital
Players: 1
Online: No
ESRB: E10+

For the most part, stealth games and I donโ€™t get along. They aim to reward patience, whereas I usually play with a โ€œrun into every room with guns blazingโ€ approach. Needless to say, Iโ€™ve never been able to get into, say, the Metal Gear Solid series.

However, I have no problem whatsoever getting into Level 22 โ€” despite the fact itโ€™s all about stealth.

Why the different attitude? I suspect some of it stems from the gameโ€™s setting. There are no life-or-death, earth-shattering consequences here. Rather than having the fate of the world hanging in the balance, Level 22 deals with the much more mundane โ€” but also much more relatable โ€” task of trying to sneak into work late. Maybe itโ€™s just a failure of imagination on my part, but I find it a lot easier to get into a game where youโ€™re stealthy avoiding your boss than Iโ€™m able to get into a story about stealthily avoiding Big Boss.

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On a related note, I appreciate Level 22โ€™s sense of humor. It knows how to be referential without falling into the trap of believing references=jokes. Similarly, it walks that fine line of breaking the fourth wall without constantly reminding you that itโ€™s breaking the fourth wall โ€” a much more difficult feat than youโ€™d think, judging from countless bad cartoons, comics and games over the years. In general, I just appreciate that, rather than hitting you over the head with how clever it believes itself to be, Level 22 has faith that it can tell you a joke once and have that be enough for you to get it.

Iโ€™d like to say that Level 22โ€™s gameplay is as new and refreshing as its approach and its outlook, butโ€ฆwell, itโ€™s not. But thatโ€™s not to say that itโ€™s bad, either! Rather, Level 22 plays just like youโ€™d expect a stealth-adventure hybrid to play. It requires you to be patient (which is harder for some of us than for others), it rewards ingenuity, and itโ€™s not afraid to force you to think things through. Thatโ€™s not usually my cup of tea, but when you shrink it down to bite-sized levels like this, it even draws in someone like me.

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I donโ€™t want to suggest that Level 22 is a better game than its bigger budget stealth brethren. Some of its solutions require leaps of logic that are a little abstract, to say the least. Worse, it has the odd bug that allows you to wander off the screen and into nothingness. You can always wander back, but thatโ€™s still pretty annoying.

Not so annoying that it ruins the game, though. Level 22 has an abundance of delightful charm, and thatโ€™s more than enough to make up for the odd flaw here and there.

Grade: A-
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