Also On: PS4, PS3, Xbox One, Wii U, PC
Publisher: Moving Player
Developer: Noego
Medium: Digital
Players: 1
Online: No
ESRB: E10+
For the most part, stealth games and I donโt get along. They aim to reward patience, whereas I usually play with a โrun into every room with guns blazingโ approach. Needless to say, Iโve never been able to get into, say, the Metal Gear Solid series.
However, I have no problem whatsoever getting into Level 22 โ despite the fact itโs all about stealth.
Why the different attitude? I suspect some of it stems from the gameโs setting. There are no life-or-death, earth-shattering consequences here. Rather than having the fate of the world hanging in the balance, Level 22 deals with the much more mundane โ but also much more relatable โ task of trying to sneak into work late. Maybe itโs just a failure of imagination on my part, but I find it a lot easier to get into a game where youโre stealthy avoiding your boss than Iโm able to get into a story about stealthily avoiding Big Boss.
On a related note, I appreciate Level 22โs sense of humor. It knows how to be referential without falling into the trap of believing references=jokes. Similarly, it walks that fine line of breaking the fourth wall without constantly reminding you that itโs breaking the fourth wall โ a much more difficult feat than youโd think, judging from countless bad cartoons, comics and games over the years. In general, I just appreciate that, rather than hitting you over the head with how clever it believes itself to be, Level 22 has faith that it can tell you a joke once and have that be enough for you to get it.
Iโd like to say that Level 22โs gameplay is as new and refreshing as its approach and its outlook, butโฆwell, itโs not. But thatโs not to say that itโs bad, either! Rather, Level 22 plays just like youโd expect a stealth-adventure hybrid to play. It requires you to be patient (which is harder for some of us than for others), it rewards ingenuity, and itโs not afraid to force you to think things through. Thatโs not usually my cup of tea, but when you shrink it down to bite-sized levels like this, it even draws in someone like me.
I donโt want to suggest that Level 22 is a better game than its bigger budget stealth brethren. Some of its solutions require leaps of logic that are a little abstract, to say the least. Worse, it has the odd bug that allows you to wander off the screen and into nothingness. You can always wander back, but thatโs still pretty annoying.
Not so annoying that it ruins the game, though. Level 22 has an abundance of delightful charm, and thatโs more than enough to make up for the odd flaw here and there.