Also On: iOS
Publisher: Gun Media Holdings
Developer: Gun Media Holdings
Medium: Digital
Players: 1
Online: No
ESRB: T
I have a bit of a chicken-egg dilemma when it comes to Breach & Clear: did the fact itโs a mediocre, repetitive game make me more likely to notice that its politics are kind of appalling, or did its appalling politics make me take a dimmer view of its gameplay?
Iโm inclined to think itโs the former. After all, as horrible as the gameโs politics may be, I can think of plenty of times where amazing gameplay has trumped questionable ideology for me. God of War, Uncharted, even Reel Fishing: if I really think about whatโs going on in those games, I realize they go against a lot of what I stand forโฆyet at the same time, Iโm too busy enjoying myself to stop and think about it all, so Iโm able to look past it all.
Breach & Clear, by contrast, is a slow-moving tactical strategy game, which leaves plenty of time to think about the fact all the bad guys are wearing Middle Eastern garb, and about how the game almost lovingly shows them getting blown away in slow motion. Youโll also have ample opportunity to reflect on how much the game glamourizes the military, with its breathless loading screen anecdotes about how amazing each countryโs special services units are. I get that war-related games have a vested interest in making the military look good, but itโs so over the top here, I feel like even CoD devotees might look at this game and say, โA little much, donโt you think?โ
As I said, though, I could probably overlook that if the game was still fun. Unfortunately, Breach & Clear doesnโt have enjoyable gameplay to counterbalance its uber-militaristic politics. Instead, youโre in charge of fairly four standard-issue soldier men, and you endlessly blast your way through forgettable room after forgettable room. It attempts to alleviate the monotony by occasionally throwing you a curve in your objectives โ This time you have to defuse a bomb, too! And now you have to shoot your way out, rather than in! โ but neither of those alternative modes make the game more interesting.
Whatโs worse than the monotony, though, are the annoying little details that make up the game. While itโs easy to just look at Breach & Clear as a whole and say that itโs not very good, the real failures come when you get down to the nitty-gritty of the game โ in things like the little red dot you use to guide your troops (which is really difficult to see on the screen), or the way it combines touchscreen and analog controls (which can cause you to accidentally commit to actions before youโre ready), or the itty-bitty screen text (like the red dot, not as visible as it should be). In all these ways and others like them, Breach & Clear finds ways to be less than it could be.
(Before moving on, however, I will say that thereโs one area where the details are surprisingly thought out: in the fighting itself. The game doesnโt tell you what lies on the other side of a door until youโve broken through it, which is actually a pretty interesting design choice. Itโs annoying, to be sure, to burst into a room without knowing whatโs waiting for you, but at the same time, considering how Breach & Clear presents itself as a true-to-life military simโฆwell, that seems pretty true to life. I donโt know that Iโd call it a point in the gameโs favour, since it aggravated me to no end, but on the other hand, kudos to the game for sticking to its guns in that respect โ and pardon the unintentional pun.)
Itโs not like the Vita isnโt perfect for strategy or tactical games. And weโre not talking on some theoretical, โWouldnโt it be awesome if those mobile XCOM games came to the platform?โ, either โ anyone who played last yearโs Frozen Synapse Prime knows how well the genre works on the Vita. Unfortunately, it just doesnโt work here. Depending on your ideological persuasion, you might take a very dim view of Breach & Clearโs politics, but honestly, its biggest, most unforgivable transgression is that itโs simply not a very interesting game.