Cosmophony review for PS Vita, PS4, PS3

Platform: PS Vita
Also On: PS4, PS3, Wii U, iOS
Publisher: Moving Player
Developer: Moving Player/Bento
Medium: Digital
Players: 1
Online: No
ESRB: E

A reductive view of Cosmophony would be, roughly, as follows: itโ€™s $5, it has five levels, and therefore, youโ€™re paying about a dollar a level. Yes, each level has a practice run to try out before you move on to the main course, but basically, when you get right down to it, the gameโ€™s only got five levels. And from that reductive โ€” and possibly strawman-ish โ€” point of view, you might not think youโ€™re getting much bang for your buck.

You might even continue to think that after the first level of this musical rail shooter. After all, itโ€™s not particularly difficult, and odds are good that it shouldnโ€™t take you too long to beat it. Based on that first impression, you might be left feeling a little ripped off, and maybe a little concerned that Cosmophony is just another mobile port/money grab.

Then you hit the second level, and you quickly realize just how wrong that line of thinking is.

cosmophony 2

Because even though Cosmophony only has five levels, itโ€™s important to recognize that four of them are hard. Like, insanely, absurdly, impossibly, hard. So hard that unless you have ridiculously great reflexes โ€” which, Iโ€™ll note, I do not have โ€” itโ€™s going to take you a long, long time to even beat each of those levels, let alone getting to 100% on each level.

A major part of the gameโ€™s difficulty stems from the fact that each level has one-hit kills. It may try to soften this with a little bit of handholding in practice runs (โ€œAwww, you died? Weโ€™ll take you back to the checkpoint!โ€ I can almost hear the game saying encouragingly), but thatโ€™s just to lull you into a false sense of security. If you want to beat a level, you have to beat it thoroughly. No checkpoints, no mistakes: just timing every move perfectly โ€” and, if youโ€™re really masochistic, you can try to shoot all your enemies, too, while youโ€™re at it.

The visuals and soundtrack donโ€™t help matters much, either. Now, both are undeniably pretty cool. Cosmophony features a pulsating drum & bass soundtrack courtesy DJ Salaryman, and I have no doubt that if it werenโ€™t scoring my endlessly repeating deaths, Iโ€™d love it. Similarly, the game looks all trippy, with dazzling visuals that are equal parts Rez and Lumines.

cosmophony 1

The thing is, when you put them alongside a game that moves so quickly and that requires such precise timing, they make its already insanely high degree of difficulty that much harder. Itโ€™s hard to enjoy these throbbing beats when theyโ€™re not quite in time with your moves; youโ€™re constantly wanting to move in sync with what Salaryman is laying down, but that just kills you instantly. Likewise, the visuals look fantastic, but theyโ€™re also distracting โ€” and in a game with no margin for error, thatโ€™s fatal.

Really, this disconnect between idea and execution is Cosmophony in a nutshell. It has all these really amazing pieces, but when you put them together, theyโ€™re just a little bit off. Great gameplay thatโ€™s a little too demanding, outstanding visuals that are a little too distracting, thumping dance music thatโ€™s a little too catchy: everywhere you look in this game, itโ€™s just a constant reminder that you can, in fact, have too much of a good thing.

Grade: B
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