Minutes review for PS4, PS Vita

Platform: PS Vita
Also On: PS4
Publisher: Red Phantom Games
Developer: Red Phantom Games
Medium: Digital
Players: 1
Online: Leaderboards
ESRB: E

Minutes inhabits an odd space. Itโ€™s the kind of game that seems like it was tailor-made for mobile devices, but itโ€™s a surprisingly terrible fit for the Vita. Meanwhile, it plays really well on the PS4โ€ฆbut who wants to play a mobile game on the PS4?

On the latter point, donโ€™t get me wrong: I have no complaints about โ€œindie gamesโ€ on the PS4. I love them on the Vita, and I love them on Sonyโ€™s home console, too. But weโ€™re talking about a game where the bite-sized levels are literally a minute long, where youโ€™re doing the whole โ€œtry and get three stars!โ€ thing thatโ€™s the point of most mobile games in the post-Angry Birds era, and where the entirety of the gameโ€™s mechanics are basically on the table by the end of the second level or so. If thatโ€™s not the very definition of a โ€œmobileโ€, I donโ€™t know what is.

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I donโ€™t want to be too harsh on Minutes for PS4, since, as I said, it works pretty well. The gameโ€™s variation on the bullet hell formula, wherein youโ€™re navigating a little circle around the screen collecting lines of one colour while avoiding those of another, lends itself well to a larger screen and the DS4โ€™s larger thumbsticks. But โ€” and I canโ€™t emphasize this enough โ€” thatโ€™s all there is to the game. You get a couple of power-ups later on that add a little bit of variation, but even then, itโ€™s not as if this game could turn into a massive time-sink.

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In other words, Minutes is exactly the kind of game that should work on the Vita โ€” the sort of thing you squeeze in between classes and during short commutes. But it just doesnโ€™t work that way. No matter how much the gameplay and mechanics might be suited to gaming on the go, theyโ€™re totally betrayed by the smaller screen size and smaller thumbsticks. This may simply come down to my own personal preferences, of course, but I always felt like the screen wasnโ€™t big enough to show everything that needed to be shown, nor did I feel like I was allowed/able to navigate the circle around as quickly as it needed to be.

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All of which brings me back to where I was at the beginning of this review: Minutes exists in a weird place. Too casual and too short to be a must-have PS4 game, but too awkward to really fit in on the Vita. I mean, if you want to spend $8 on a game for your home console that feels like it has the same replay value as a 99 cent smartphone app, go for it, but itโ€™s really hard to see why you wouldnโ€™t just spend the 99 cents and get a game that fits in with its platform.

Grade: B
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