Also On: PS4
Publisher: Red Phantom Games
Developer: Red Phantom Games
Medium: Digital
Players: 1
Online: Leaderboards
ESRB: E
Minutes inhabits an odd space. Itโs the kind of game that seems like it was tailor-made for mobile devices, but itโs a surprisingly terrible fit for the Vita. Meanwhile, it plays really well on the PS4โฆbut who wants to play a mobile game on the PS4?
On the latter point, donโt get me wrong: I have no complaints about โindie gamesโ on the PS4. I love them on the Vita, and I love them on Sonyโs home console, too. But weโre talking about a game where the bite-sized levels are literally a minute long, where youโre doing the whole โtry and get three stars!โ thing thatโs the point of most mobile games in the post-Angry Birds era, and where the entirety of the gameโs mechanics are basically on the table by the end of the second level or so. If thatโs not the very definition of a โmobileโ, I donโt know what is.
I donโt want to be too harsh on Minutes for PS4, since, as I said, it works pretty well. The gameโs variation on the bullet hell formula, wherein youโre navigating a little circle around the screen collecting lines of one colour while avoiding those of another, lends itself well to a larger screen and the DS4โs larger thumbsticks. But โ and I canโt emphasize this enough โ thatโs all there is to the game. You get a couple of power-ups later on that add a little bit of variation, but even then, itโs not as if this game could turn into a massive time-sink.
In other words, Minutes is exactly the kind of game that should work on the Vita โ the sort of thing you squeeze in between classes and during short commutes. But it just doesnโt work that way. No matter how much the gameplay and mechanics might be suited to gaming on the go, theyโre totally betrayed by the smaller screen size and smaller thumbsticks. This may simply come down to my own personal preferences, of course, but I always felt like the screen wasnโt big enough to show everything that needed to be shown, nor did I feel like I was allowed/able to navigate the circle around as quickly as it needed to be.
All of which brings me back to where I was at the beginning of this review: Minutes exists in a weird place. Too casual and too short to be a must-have PS4 game, but too awkward to really fit in on the Vita. I mean, if you want to spend $8 on a game for your home console that feels like it has the same replay value as a 99 cent smartphone app, go for it, but itโs really hard to see why you wouldnโt just spend the 99 cents and get a game that fits in with its platform.