Also On: PC
Publisher: Subatomic Studios
Developer: Subatomic Studios
Medium: Digital
Players: 1
Online: No
ESRB: E10+
Considering that a) tower defense is a pretty popular mobile genre and b) the Vitaโs touchscreen makes it well-suited to that particular kind of game, you would think it would logically follow that c) thereโd be plenty of tower defense games on the Vita. But thatโs not really the case; you can probably count the number of them on one hand. If youโre just counting the ones worth playing, thereโs a Pixeljunk Monsters port thatโs not too bad, and basically nothing else.
Enter Fieldrunners 2. Or, as I like to call it, the best tower defense game on the Vita. Admittedly, this isnโt a huge accomplishment; when your competition is stuff like Day D Tower Rush and Fort Defense, itโs not a very crowded field. Still, itโs easy to imagine that even if there were a few more challengers, Fieldrunners 2 would still fend them all off.
To a large extent, this is because the game just works exactly like itโs supposed to. You wouldnโt think simple competence would be a selling point for a game, but, then again, you probably havenโt played some of those aforementioned competitors. In Fieldrunners 2, itโs easy to figure out what each tower does, easy to place them exactly where you want them to go, and easy to upgrade them whenever you want. Thereโs no fumbling around on a hard-to-read map with weapons that donโt look very different from each other; here, you just see everything laid out in a clear fashion, and go from there.
In other words, weโre able whittle the list of the Vitaโs worthwhile tower defense down to 2 just by setting up a very low bar. And what sets Fieldrunners 2 apart from Pixeljunk Monsters HD, you ask? Iโll admit, a lot of it just comes down to aesthetic preferences. Fieldrunners 2 looks crisp and clear on the Vitaโs screen in a way that Pixeljunk didnโt, with characters and vehicles and weapons that look bright and shiny. On top of that, thereโs the fact that Fieldrunners 2 doesnโt take a one-size-fits-all approach when it comes to gameplay. Itโs designed to be playable by gamers of all skill levels, rather than ramping up the difficulty early on; it gives lesser players the chance to play on casual difficulty, while people who want more of a challenge can try the harder difficulty levels.
Obviously, the fact Fieldrunners 2 is so good shouldnโt come as a huge surprise. The first Fieldrunners game was a highlight of the PSPโs library, while this one has already shown how good it can be on both mobile devices and PC. Still, it managed to come over to the Vita without losing anything that makes it special, and consequently itโs a definite must-play.