Costume Quest 2 review for PC, PS4, Xbox One

Platform: PC
Also on: Xbox 360, Xbox One, PS3, PS4, Wii U
Publisher: Midnight City
Developer: Double Fine Productions
Medium: Digital
Players: 1
Online: Yes
ESRB: E โ€“ Everyone

It sounds dismissive to call a game โ€œmore of the same.โ€ Really, this phrasing sits in a best case scenario of being the safest route a sequel could present, and at its worst is a dispassionate money grab. Double Fine hasnโ€™t ever offered us more ofโ€ฆ anythingโ€ฆ up to this point, but their first-ever sequel of Costume Quest 2 comes off as exactly that: more of the same. Itโ€™s a knee jerk reaction to call it that, but one that stands true throughout the duration of Costume Questโ€™s successor. So, is that a good thing?

Well, sure, if Costume Quest is your kind of thing. The story is of a similar length and pace, battles play out as they did in the first game, and the adorable look and dialog are all back in form. Itโ€™s also stuffed with Halloween spirit, with a confident foothold in gaming as the only game to simulate trick-or-treating.

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In typical Double Fine fashion, the gameโ€™s personality is more endearing than the gameplay itself. In the case of Costume Quest, itโ€™s always been limited by the basic nature of its turn-based combat. While thereโ€™s nothing wrong with being accessible, there havenโ€™t been any game-changers to spice things up for RPG veterans, which can lead to a bit of boredom after a few hours. This is balanced out with the inclusion of timing attacks for bonus damage โ€” a Paper Mario mechanic that the previous game also used.

Costume Questโ€™s combat may be highly animated and fun to watch, but itโ€™s almost half asleep when it comes to player interaction. It would have been great to see a little confidence in what players are capable of, rather than keeping to tradition. Then again, Costume Questโ€™s whole theme is tradition; itโ€™s the ritual of trick-or-treating, or of having another main villain and snappy dialog.

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I havenโ€™t played Costume Quest since it came out, and I never finished it thanks a bug patched in post-release that wouldnโ€™t let me wear a fry suit or something. Unfortunately, thatโ€™s my strongest memory of Costume Quest, second to the heartwarming Halloween setting. With Costume Quest 2, it seems that there arenโ€™t any game-ending bugs. What there are, however, are several points where you could have fooled me into thinking Iโ€™d hit another brick wall โ€” thanks to poor communication on a handful of quests and the overworld map designs. Itโ€™s nice to have these elements, but clinging too closely to the style of the world (by laying out a map region as if a child drew it) manages to overcomplicate what should be a useful feature.
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Despite the frustration of delivering a fairly accessible game with poor communication skills, Costume Quest 2 delivers more of the same. The Creepy Cards feel overpowered, but give a thin layer of complexity to drape across its unchanged combat system. The dialog is all worth paying attention to, and costume designs come at a nice and steady pace to keep things fresh. Candy Corn would agree, youโ€™ll want to keep mixing things up.

Itโ€™s a Double Fine sequel, with sequel traditions and a continuation of what they started in the first Costume Quest. Iโ€™d love to see any trilogy cap get more stylized with its art, maybe a more textured stop-motion aesthetic, but that may have something to do with the out-of-place water and lighting effects that seem like theyโ€™re from a totally separate game ratcheted up a few levels in rendering tech. The music is also fine, neither disappointing nor finding its true voice.

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While the series originally felt safe, itโ€™s beginning now to feel more limited within its own confines. Itโ€™s not worn out its welcome just yet, although it would be a welcome change to see a third game try to do a little more with a well-established franchise. For now, Costume Quest does exactly what it needs to, giving us more of the same while letting us relive the spirit of Halloween and trick-or-treating. Should it return to round out a trilogy, that wonโ€™t be enough to respectably close out this series.

Grade: B-
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