Publisher: Double Eleven
Developer: Mode 7
Medium: Digital
Players: 1-2
Online: Yes
ESRB: T
Itโs probably because Iโve been playing the two games alongside each other, but I canโt help but think of Frozen Synapse Prime as the anti-Natural Doctrine. After all, even though theyโre both strategy games, itโs hard to think of anything else the two games have in common. I mean, just look at them: Natural Doctrine looks like a rough synthesis of every other modern Japanese RPG, whereas Frozen Synapse Prime is all sleek and shiny. In terms of aesthetics, itโs the difference between medieval warriors and futuristic robot warriors.
Of course, the differences run deeper than that (which is why the comparison seems so appropriate to me). Natural Doctrine is a game obsessed with being played in just the right way; if you donโt do things in precisely the order it demands you to, itโll simply kill you off and make you start over again. Frozen Synapse Prime, by contrast, is all about letting you do what you want. Thereโs a brief tutorial at the beginning, but after that, youโre on your own. It tells you a bit of story via dialogues, it gives you a scenario, then youโre on your own.
Iโm not saying that such an approach is perfect, because itโs not. It obviously leads to a whole lot of trial and error, right from the get-go, as you gradually feel out what works and what doesnโt. If you want a game that holds your hand, this clearly isnโt it. But you know what? After playing a game (Natural Doctrine) that not only holds your hand but smacks it down hard the moment you try a little experimentation, a bit of freedom is awfully nice.
Not only that, itโs nice to play a game where the deck isnโt stacked against you. The enemies here may be able to kill you on sight, but the good news is, you can do the same to them. Youโre not going to come up against some absurdly overpowered foe, nor are you going to have to grind and grind and grind until you reach a certain level. Compared to other strategy RPGs, thatโs a pretty welcome change.
In other words, Frozen Synapse Prime works because it has faith in the person playing it. It trusts that if it tells you the basics and gives you a level playing field, youโll be able to figure it out from there. Sure, you may spend some time working things out, but that makes the end result all the more fulfilling.
Which, ultimately, is what really makes this the anti-Natural Doctrine. It was hard to feel like youโd accomplished anything there, because when you finished a level it was just because youโd worked out exactly what it was the developers wanted you to do. In Frozen Synapse Prime, when you beat a level, itโs because you figured out your own way from Point A to Point B โ or, more accurately, because you figured out how to make all the moving pieces of your own little Rube Goldberg Machine of Death come together. What could be more satisfying than that?