Forest Legends: The Call of Love review for PS3

Platform: PS3
Also On: PC
Publisher: Alawar
Developer: Alawar
Medium: Digital
Players: 1
Online: No
ESRB: T

On the surface, Forest Legends: The Call of Love looks and plays a lot like both of Alawarโ€™s previous PS3 releases, Twisted Lands: Shadow Town and Mountain Crime: Requital. Somewhat nonsensical, difficult-to-follow plot? Check. Atrociously hilarious voice acting? Obviously. Static screen after static screen, with the odd cut scene thrown in whenever the game decides to move the story along? You know it. Iffy graphics? Check, albeit with a caveat which Iโ€™ll get to shortly. Hidden object game? Che โ€” wait, hold on a second. Surprisingly, the answer here is a simple โ€œnoโ€.

What makes this surprising is that, as I just said, in every other respect the game is identical to those other ones. The similarities go all the way down to the fact that every screen features very obviously highlighted spots that you need to click on in order to find things. The only difference is that, rather than being hidden, these key story objects are just lying out in the open, waiting to be picked up. While I suppose that makes for a slightly more realistic game (in that you donโ€™t need to wonder how or why basketballs and dollar signs came to be scattered around random areas), it doesnโ€™t make for a more interesting one. Heck, Iโ€™ll be even more blunt than that: it exposes Forest Legendsโ€™ fatal flaw, which is that thereโ€™s not nearly enough content here to support a game.

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Admittedly, Alawar tried covering this up by including a few more puzzles in the game. The thing is, very few of the puzzles are very difficult, and none of them add to the gameโ€™s length in any substantial way. In fact, some of them cut the gameโ€™s length down even further โ€” witness the โ€œpotionsโ€ component of the game, which strips away any semblance of player agency by having the game do all the mixing itself.

This might not have been an issue if the other aspects of the game were a little more interesting, butโ€ฆI donโ€™t know, it seems like it should almost go without saying here that theyโ€™re not. The voice acting is hilariously bad. The story is kind of bizarre, and centers around a Romeo and Juliet-style forbidden love between a human and being that looks like a poorly-drawn furry fantasy.

And the graphics. Oh, the graphics. Listen, for the first minute or two of Forest Legends, I was genuinely impressed. There was some really neat art going on, kind of like a Limbo-style silhouette-thing with a little more color. And then the game cut to its main story, and things devolved a little (see: the previous mention of the poorly-drawn furry fantasy) โ€” though, to be fair, the backgrounds were still nice, even if the characters were kind of comical-looking. And then it just got worse and worse, reaching its nadir when youโ€™re speaking with a terrifying fairy that stares at you with giant, unblinking eyes.

That stare. Oh God, that stare.

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In any case, all of this might be forgiven if there was enough content to sustain a whole game โ€” as I wrote a few weeks ago, one of the great things about hidden object games is that even if theyโ€™re seldom great, theyโ€™re also rarely terrible. Forest Legends: The Call of Love doesnโ€™t have that safety net; while itโ€™s definitely not quite terrible, itโ€™s also not content-filled enough to be worth a purchase unless youโ€™re really desperate for a puzzle game.

Grade: C
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