Also On: Xbox 360
Publisher: D3Publisher
Developer: Sandlot
Medium: Digital/Disc
Players: 1-4
Online: Yes
ESRB: M
Iโve never been big on stealth in games. Given the choice between charging headlong into battle, Kratos-style, or skulking about in the shadows, a la Thief or Deux Ex, Iโll go with God of War every time. (In fact, sometimes I go with that even when itโs not a choice, which explains why Iโm not very good at stealth games.)
This is why the Earth Defense Force series has long been one of my favourites, and why Iโm so in love with Earth Defense Force 2025. I mean, youโre given access to shotguns, rocket launcher and grenades (among other things), and youโre told to go kill every bug and giant robot in your way. EDF 2025 is the exact opposite of stealth, and every moment I played it was pure joy. And not joy in the Tearaway, Creation-is-so-wonderful-la-di-da sense, either โ rather, I mean joy in the โI blowed that buildinโ up reeeeeal good!โ kind of way.
In fairness, of course, there is some strategy to the game. You need to know which weapons work best in which levels โ a fact I learned all too well the first time I attempted to use an overpowered rocket launcher inside a small cave. Further, you need to know the proper angles for using certain weapons, lest you happen to fire a missile at a building thatโs a little to close, thereby launching yourself โ or, rather, your corpse โ hundreds of feet into the air.
Really, though, EDF 2025 is all about using immense firepower to level everything in your path. And when it gets that right โ as it does most of the time โ it is freaking awesome. Every explosion of green and purple and red that accompanies the destruction of another bug; every city block I completely destroyed; every time I launched bits of bug hurtling off into space: all of these things left me cackling with glee.
Of course, itโs the B-movie touches that have always elevated EDF games to the level of must-play, and EDF 2025 is no different. Like previous games, the buildings in EDFโs alternate universe shatter rather than explode, and itโs as hilariously wonderful to watch the hundredth time it happens as it is the first. Similarly, I love the dialogue in this game; whether itโs the breathless reports coming in over the radio of the most inane, irrelevant things, or the bizarre lines uttered over and over by your EDF squadmates, every time anyone speaks in this game, you get the sense that the writers who translated the game into English do so without ever having heard actual English sentences before in their lives. In particular, kudos go out to whoever decided that the EDF needed a song of their own set to the tune of โBattle Hymn of the Republicโ โ itโs gloriously stupid, gloriously cheesy stuff.
Now, there are some joyless souls out there who may say that EDF 2025 doesnโt fall into the category of โso bad itโs greatโ, but, rather, is simply bad. That the gameplay is repetitive. That the plot is nonsensical. That the graphics are awful. And to those people, all I have to say isโฆ
Well, duh. While Iโd probably argue about the graphics (because seriously, those giant spiders give me the heebie-jeebies), in all other respects, Iโd have to say that EDF 2025 is essential precisely because it doesnโt aspire to be anything more than it is. It wants to be a โ50s-style monster movie, and it succeeds at that, time and time and time again. Itโs a game thatโs never about anything more than having a blast (and, of course, blowing up bugs, space robots and buildings) โ what more could anyone want?