Publisher: NIS America
Developer: Spike Chunsoft
Medium: Digital/Vita Card
Players: 1
Online: No
ESRB: M
Words fail me when it comes to Danganronpa: Trigger Happy Havoc. It is, without a doubt, one of the strangest, most disturbing games Iโve ever played. It horrifies me that it exists. And yetโฆI kind of like it.
Actually, thatโs really understating things. I kind of love it. Iโm not sure what that says about me, but I know this: thereโs a lot more to Danganronpa than I was initially expecting. I mean, itโs a visual novel game about a bunch of archetypal students trapped in a school by a homicidal bear, who in turn expects them to kill each other off one by one โ or en masse, depending on how things go. The only way it could be more stereotypically โLOL Japanโ is if there were girls in tiny dresses being raped by tentacle monstersโฆand, come to think of it, one of the teenage students is referred to as a Gothic Lolita, and one of the other students is overly fond of his hentai porn. (Apologies for what the preceding sentence may do for your browserโs content-based ads.) So, you know: LOL Japan.
But thatโs oversimplifying Danganronpa far, far too much. Itโs undoubtedly an odd game, but itโs also incredibly complex. It borrows from a wide range of influences, from the obvious โ say, Battle Royale or the Corpse Party series, along with 999/Virtueโs Last Reward โ to the surprising (i.e. Ace Attorney, old arcade shooters and rhythm games like Hatsune Miku or DJ Max), with an end result thatโs wonderfully addictive.
Though โwonderfulโ is probably not the correct word to use in this case. Thereโs little about Danganronpa, content-wise, thatโs wonderful, at least in any positive, uplifting sense of the word. Itโs incredibly dark, and occasionally brutal. True, they donโt show anything too gory (the blood here is all hot pink), but they donโt need to โ without giving anything away, I can tell you that the first murder scene is incredibly bloody, and it only gets worse from there.
What makes it so playable, however, is the way it incorporates those surprising influences. Not only is the story engrossing, it keeps you hooked by making your characterโs life literally depending on you paying attention. If you want to survive, you need to not only know whatโs gone on, but also have the ability to recall them all, Ace Attorney-style, with the clock ticking down and your life on the line. Not only that, you have time your time your interjections so that you can literally shoot down erroneous statements, and then, to deal the damning piece of evidence, you need to be able to master a fast-paced rhythm mini-game.
(Though of those three influences, the rhythm mini-games are by far the least fun. Until you figure out what youโre supposed to do, in fact, they seem like a massive, pointless pain. After you figure things out, theyโre merely a little annoying.)
Also, apropos of nothing other than Iโm mentioning the things I like about Danganronpa, I have to say that the game looks fantastic. You donโt usually see color palettes that combine bright pastels and even brighter neons, but thatโs what you get here, and itโs far more visually appealing than it has any right to be.
For that matter, the whole is far more appealing, period, than it has any right to be, and I say that as someone who doesnโt usually have the stomach for terrifying M-rated games. No matter how disturbing it may be, Danganronpa is also quite well-written, and it knows how to engage you so that itโs more than just going from Point A to Point B by way of lots of gore (and yes, thatโs a jab at Corpse Party). Itโs an unsettling journey, but itโs probably one worth taking.