Also On: PC
Publisher: Playlogic
Developer: Vertigo Games
Medium: Digital
Players: 1
Online: No
ESRB: E
Iโve got to hand it to Vertigo Games. In Adamโs Venture: Chronicles, theyโve basically made a review-proof game. See, itโs pretty terrible, but itโs also overtly Christian, which means that any bad reviews the game receives can easily be brushed away as simply being hostile to religion and religiosity, both in games and in general.
As such, let me make this abundantly clear: my problem with Adamโs Venture: Chronicles isnโt that itโs Christian. I donโt have a problem with Christian art. I think Flannery OโConnor is a phenomenal writer. If her brand of Roman Catholic-infused Southern Gothic isnโt religious enough for you, then you can replace her with C.S. Lewis. And if thatโs still too secular for you, Iโll even admit to liking and owning most of the back catalog of Jars of Clay. And, of course, hereโs my trump card: my dad isnโt just an ordained Anglican minister, heโs also a bishop. In other words, like I said, I donโt have a problem with a bit of religion in whatever art Iโm consuming.
What I do have a problem with, however, is when religious is shoehorned into something in the most awkward, obvious way possible, and thatโs something that Adamโs Venture: Chronicle is guilty of time and again (and again, and again). You play as Adam, and youโre accompanied by your sidekick/colleague/love interest, Evelyn (get it?). Youโre on the hunt for all kinds of Biblical artefacts, and, wouldnโt you know it, you need to use Bible verses to unlock some of the puzzles. Christian iconography is scattered throughout the game, ranging from the obvious (i.e. crosses and doves) to the relatively subtle (i.e. anchors). Every so often, you stumble across hidden chests, but rather than giving you treasures, a la Uncharted, you get a series of passwords to use on the gameโs website โ and it just so happens that those passwords are straight out of the Bible, and occasionally accompanied by quotes from Scripture and historical facts.
All of this might have been forgivable if the other facets of the game were any good. Needless to say, they are not. The graphics are just plain bizarre; at times, the backgrounds and clothing are incredibly realistic and detailed, while at others, they look like theyโre only a few steps above Microsoft Paint. The titular Adam looks like he stepped out of a PS2 game, and any time heโs shown interacting with anything โ say, when heโs holding a walkie talkie โ the objects appear to be embedded in his hand, rather than simply held by it. Other characters have slightly more detail, but they still come awfully close to being nightmare fuel every time they open their mouths.
Also terrifying: watching the characters move. No one moves in any way thatโs remotely human-like. Everyone walks all stiff and straight-legged, you slide along obstacles when you hit impassable (and invisible) barriers, and when Adam jumps, itโs in a way thatโs best described as โjolly woodland spriteโ.
Not too surprisingly, no one talks like a real human being either. Perhaps itโs because the developers were committed to not showing any conflict, perhaps itโs because they took the phrase โthe Devil is in the detailsโ literally and stripped the game of any and all nuance, perhaps itโs because they didnโt have the budget to actually show anything impressive; whatever the reason, pretty much every phrase uttered in the game is an expository sentence. Never has โShow, donโt tellโ been a more desperately needed and wholly ignored guideline.
Actually, thatโs not totally true. There is the odd time when characters arenโt explaining everything happening at any given moment: when Adam is spouting his stupid, cheesy one-liners. Essentially, imagine Unchartedโs Drake, and then strip him of any semblance of charm โ seriously, take away every last drop of it โ and make him a blithering idiot. The resulting smarmy douchebag is a pretty good approximation of what Adam is like. And speaking of lousy characterization, if you ever needed more evidence that the Useless Damsel trope is alive and well in 2014, Evelyn is constant, terrible proof.
Of course, no matter how terrible the component elements might be, they still reach a whole new level of awfulness when you combine them all together. Youโve got a bunch of horrible characters โrunningโ (for lack of a better description) around in eyeball-meltingly ugly environments, solving puzzles that veer from insanely easy to impossibly difficult, to advance a story that makes no sense whatsoever. Then again, when I put it that way, thereโs something fantastically ironic about the fact that a bunch of developers aiming to create a Biblically-inspired game have come awfully close to creating a literal version of Hell, albeit in video game form.
Long ago, in practically another lifetime, I briefly dated an evangelical Christian who fancied herself to be an intellectual. While the relationship was a disaster, one thing she said has stuck with me all these years later: that itโs awfully hard to be a Christian aesthete when the Christian pop culture industry is so committed to churning out so much crap. After playing Adamโs Venture: Chronicles, Iโm pretty sure that viewpoint goes double for Christian gamers.