Ys: Memories of Celceta review for PS Vita

Platform: PS Vita
Publisher: XSEED Games
Developer: Nihon Falcom
Medium: Digital/Vita Card
Players: 1
Online: No
ESRB: T

If I were to make a list of my all-time top 10 most played games, I suspect it wouldnโ€™t be particularly impressive. Itโ€™d be at least 80% sports games, casual games and fitness games. In amongst the baseball and hockey and Wii Fit and various iterations of Mario Kart, however, thereโ€™d be one oddball entry: Ys Seven. Simply put, I played the crap out of that game. What makes that especially odd is that Iโ€™m not a particularly big RPG fan, either; I donโ€™t usually have the time or patience for crafting objects or managing parties or long, drawn-out adventures. I like games that are short and get to the point, and Ys was not that at all. Yet, for some reason, I couldnโ€™t get enough of it.

Ys Celceta

Now the next game in the series, Ys: Memories of Celceta, is here, and I have a sneaking suspicion it has a shot at making that list as well. Admittedly, it may be a little early to make that pronouncement, since at this point Iโ€™ve only played it half as much as I did its predecessor, but it has all the same qualities that made me fall in love with Ys Seven. Again youโ€™re playing as Adol, the mute red-haired explorer, and again youโ€™re on an epic quest that requires traversing an enormous map for various reasons. Like that last game, youโ€™ve got to manage your companions and your inventory and all those things (that, I should emphasize, usually bores the crap out of me).

Most importantly, though, like Ys Seven, Ys: Memories of Celceta knows how to keep things moving along as a brisk-pace. Combat is all real-time and button-mashy; you see an enemy, you hit the enemy, and you move on. You can keep pressing X to keep your characters running (and rolling, and jumping) as fast as they can, so thereโ€™s no moving slowly or methodically. You occasionally slow down for dialogue, but thatโ€™s about it. Even if thereโ€™s a bit of grinding going on in the side quests, itโ€™s not anything particularly onerous โ€” you pick up a lot of stuff just from defeating enemies, and whenever thereโ€™s an object to be smashed thatโ€™ll yield additional materials, itโ€™s always very clearly marked on the map.

Ys Celceta 2

Which reminds me: Ysโ€™ map is phenomenal. You never have to wonder where you havenโ€™t traveled, because itโ€™s all helpfully laid out, and it tells you exactly how much โ€” by percentage โ€” youโ€™ve discovered so far. Considering the gameโ€™s first plot point is the Governor General offering a prize to anyone who can map the entire forest, thatโ€™s incredibly useful.

And if weโ€™re talking useful, Iโ€™ll throw in another word of praise for the gameโ€™s save system. Basically, you can do it anywhere, anytime, as long as youโ€™re not in a cutscene. That, obviously, is a huge godsend.

Ys Celceta 3

Heck, Iโ€™ll even go a step further: the whole game is a godsend for any PS Vita gamers whoโ€™ve been longing for something long and deep. Just like Ys Seven was one of the very best games the PSP had to offer, Ys: Memories of Celceta is one of the best games the Vita has to offer. Itโ€™s fun, itโ€™s fast, itโ€™s easy to pick up โ€” whatโ€™s not to like?

Grade: A+
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