Publisher: XSEED Games
Developer: Nihon Falcom
Medium: Digital/Vita Card
Players: 1
Online: No
ESRB: T
If I were to make a list of my all-time top 10 most played games, I suspect it wouldnโt be particularly impressive. Itโd be at least 80% sports games, casual games and fitness games. In amongst the baseball and hockey and Wii Fit and various iterations of Mario Kart, however, thereโd be one oddball entry: Ys Seven. Simply put, I played the crap out of that game. What makes that especially odd is that Iโm not a particularly big RPG fan, either; I donโt usually have the time or patience for crafting objects or managing parties or long, drawn-out adventures. I like games that are short and get to the point, and Ys was not that at all. Yet, for some reason, I couldnโt get enough of it.
Now the next game in the series, Ys: Memories of Celceta, is here, and I have a sneaking suspicion it has a shot at making that list as well. Admittedly, it may be a little early to make that pronouncement, since at this point Iโve only played it half as much as I did its predecessor, but it has all the same qualities that made me fall in love with Ys Seven. Again youโre playing as Adol, the mute red-haired explorer, and again youโre on an epic quest that requires traversing an enormous map for various reasons. Like that last game, youโve got to manage your companions and your inventory and all those things (that, I should emphasize, usually bores the crap out of me).
Most importantly, though, like Ys Seven, Ys: Memories of Celceta knows how to keep things moving along as a brisk-pace. Combat is all real-time and button-mashy; you see an enemy, you hit the enemy, and you move on. You can keep pressing X to keep your characters running (and rolling, and jumping) as fast as they can, so thereโs no moving slowly or methodically. You occasionally slow down for dialogue, but thatโs about it. Even if thereโs a bit of grinding going on in the side quests, itโs not anything particularly onerous โ you pick up a lot of stuff just from defeating enemies, and whenever thereโs an object to be smashed thatโll yield additional materials, itโs always very clearly marked on the map.
Which reminds me: Ysโ map is phenomenal. You never have to wonder where you havenโt traveled, because itโs all helpfully laid out, and it tells you exactly how much โ by percentage โ youโve discovered so far. Considering the gameโs first plot point is the Governor General offering a prize to anyone who can map the entire forest, thatโs incredibly useful.
And if weโre talking useful, Iโll throw in another word of praise for the gameโs save system. Basically, you can do it anywhere, anytime, as long as youโre not in a cutscene. That, obviously, is a huge godsend.
Heck, Iโll even go a step further: the whole game is a godsend for any PS Vita gamers whoโve been longing for something long and deep. Just like Ys Seven was one of the very best games the PSP had to offer, Ys: Memories of Celceta is one of the best games the Vita has to offer. Itโs fun, itโs fast, itโs easy to pick up โ whatโs not to like?