Draw Slasher review for PS Vita

Platform: PlayStation Vita
Publisher: Mass Creation
Developer: Mass Creation
Medium: Digital
Players: 1
Online: Leaderboards
ESRB: T

Like Burn The Rope, Jetpack Joyride and Dragon Fantasy Book 1 before it, Draw Slasher arrives on the Vita after getting its start in the iOS gaming ecosystem. While that hardly constitutes a massive trend, it is enough to say that iOS games seem to follow three different routes of adjusting to the different platforms. Thereโ€™s not charging a thing, releasing the game for free, and making money off of in-app purchases (like Jetpack Joyride); thereโ€™s adapting things to the new platform, and getting around the awkward question of pricing and content by charging the same amount (a la Dragon Fantasy); and thereโ€™s the Burn the Rope way of adapting, which is tinkering with a few things here and there, charging a few times more than you charge in Appleโ€™s App Store, and hoping that people wonโ€™t mind paying a PlayStation Store premium. As you can tell, Iโ€™m not a fan of that last method โ€” even if the game itself was still just as fun on the Vita as it was on my iPod.

Iโ€™m disappointed, then, to report that Draw Slasher follows squarely in Burn The Ropeโ€™s footsteps: it changes a few things here and there (it adds a challenge mode, and itโ€ฆwell, thatโ€™s pretty much it, unless youโ€™re a fan of newly-recorded voice acting), but the core game is pretty much the same as what youโ€™d get on your iDevice.

draw-slasher_1

That, by itself, isnโ€™t a bad thing, since the game was โ€” and still is, for that matter โ€” a blast to play, a perfect example of simplicity going a long way. You play as a monkey ninja mowing down rows upon rows of zombie monkeys, and thatโ€™s all there is to it. Yes, you need to change your tactics depending on what type of zombie monkey youโ€™re facing down, but its core gameplay never changes too much. Couple that with a decently funny script and some lovely visuals, and itโ€™s hard to find fault with the game itself.

Problems arise, however, when you consider that youโ€™re paying three times as much for the Vita version as you would for the same game on your iPod/iPhone/iPad. I know, I know: weโ€™re only talking about $2 versus $6, and itโ€™s a sign of how much App Store pricing has screwed up peopleโ€™s expectations that Iโ€™m complaining about it. Nonetheless, itโ€™s still the undeniable fact that the Vita version of Draw Slasher costs more, and itโ€™s hard to see why.

draw-slasher_2

This is further compounded by the fact that the gameโ€™s campaign is only a few hours long, at most. You could certainly prolong things if you have an urge to climb up the leaderboards or get all the Trophies, but otherwise youโ€™re looking at a game that could realistically be beaten in one medium-length sitting.

Hereโ€™s what it ultimately comes down to, I guess: Draw Slasher is a fun game, and Iโ€™d encourage you to play it, but only if youโ€™re paying the lowest price possible. If you do literally all your mobile gaming on your Vita, then by all means, buy it and enjoy. If you have an iDevice, thoughโ€ฆyou might want to think about just how much Trophies mean to you, and make your decision from there.

Grade: B+
Want to know more about our review scoring criteria? Read our Review Guidelines!