Knytt Underground review for PS Vita, PSN

Platform: PS Vita
Also On: PS3, PSN
Publisher: Ripstone
Developer: nifflas
Medium: Digital
Players: 1
Online: No
ESRB: M

Knytt Underground isโ€ฆsomething.

I realize that outside of my house, that doesnโ€™t mean much, so I should probably give a little backstory. Basically, any time my wife or I come across something that leaves us more confused than anything, the go-to response is โ€œWell thatโ€™sโ€ฆsomething.โ€ (The phrase โ€œUhโ€ฆ.huhโ€ is also acceptable.) โ€œSomethingโ€ is a descriptor that applies to anything that exists outside of the usual good/bad, awful/awesome dichotomy.

And if ever Iโ€™ve played a game that seems to exist in that difficult-to-classify grey area, Knytt Underground would be it. I mean, I have an opinion on it โ€” I kind of hate it. Or, at least, I think I hate it. Itโ€™s probably a mark of how confused the game leaves me that Iโ€™ve played it for about a dozen hours now, and explored more rooms than I can count (literally, since the save system, and its total lack of autosave, means that I twice lost a substantial amount of progress), but I still canโ€™t tell for certain whether I like it or whether it makes me want to throw my Vita across the room.

Knytt Underground_2

Thatโ€™s not to say I donโ€™t like and dislike certain elements of Knytt Underground. Take the gameโ€™s art, for example: itโ€™s gorgeous. Itโ€™s got a neat style that could almost be accused of ripping off Limbo โ€” in many places, youโ€™re basically playing in silhouette โ€” if it werenโ€™t for the fact that every so often youโ€™ll come across dazzling, vibrant colours and images, things like luminescent flowers and glowing mushrooms, that are simply beautiful. Considering youโ€™re playing in a 2D cavern, thatโ€™s quite an achievement.

Also neat: the sheer size of the gameโ€™s world. Youโ€™re tasked with exploring a cavern that contains approximately 2,000 rooms, and a significant chunk of them require a combination of careful planning and luck in order to reach. With that kind of scope, itโ€™s very easy to sink lots of time into the game, and you generally wonโ€™t feel like youโ€™re doing the same thing over and over again.

Knytt Underground_1

You will, however, wonder why youโ€™re doing it. Thatโ€™s Knytt Undergroundโ€™s big, glaring flaw, as far as Iโ€™m concerned: thereโ€™s not much of a plot to speak of. Or, more accurately, there is (possibly?) oneโ€ฆ something to do with ringing bells of fate to stop the world from ending, if Google is leading me in the right direction, but the game does a horrendous job of explaining it. Things get mentioned in passing in conversation with characters you meet throughout the game, but thereโ€™s no way of telling whatโ€™s important to the story, and whatโ€™s just a weird digression. Just like the game starts with your character in silhouette and no explanation of what youโ€™re supposed to do next (hint: exit to the right to get to the gameโ€™s title screen), if youโ€™re anything like me, youโ€™ll constantly feel as though youโ€™re only getting snippets and fragments of something that may or may not be much larger. While that may be true to life, itโ€™s not exactly conducive to making a coherent game.

That said, I canโ€™t shake the nagging feeling that I might be looking at things the wrong way โ€” that I might be looking for a linear plot when thatโ€™s not supposed to be the focus of the game, and that all the random asides are there to be reminders of that fact. If thatโ€™s the case, then trying to apply the usual โ€œThis game is awesome!โ€/โ€This game sucks!โ€ labels just doesnโ€™t work. If youโ€™re supposed to focus on the simple joys of exploring and solving the occasional puzzle, rather than worrying about completing quests and finding items and ringing bells of fate, thenโ€ฆwell, then the game is an unqualified success, and Iโ€™m just missing the point entirely. Though the converse is true, too โ€” if creator Nicklas Nygren was trying to tell a story with Knytt Underground, he failed miserably.

Knytt Underground_3

Considering Nygrenโ€™s past, however, it seems like the charitable approach is the one to take. I mean, if the man once made a game where the point was figuring out the rules, expecting anything in the way of obvious linearity is probably expecting too much. I canโ€™t say, in all honesty, that itโ€™s an approach that speaks to me (I like my games to be obvious and linear, darnit!), but I can say that if youโ€™re the type of person who can appreciate the journey as much as the destination in a game, then Knytt Underground should be well worth your time and money.

Grade: B
Want to know more about our review scoring criteria? Read our Review Guidelines!