Also On: PS3, PSN
Publisher: Ripstone
Developer: nifflas
Medium: Digital
Players: 1
Online: No
ESRB: M
Knytt Underground isโฆsomething.
I realize that outside of my house, that doesnโt mean much, so I should probably give a little backstory. Basically, any time my wife or I come across something that leaves us more confused than anything, the go-to response is โWell thatโsโฆsomething.โ (The phrase โUhโฆ.huhโ is also acceptable.) โSomethingโ is a descriptor that applies to anything that exists outside of the usual good/bad, awful/awesome dichotomy.
And if ever Iโve played a game that seems to exist in that difficult-to-classify grey area, Knytt Underground would be it. I mean, I have an opinion on it โ I kind of hate it. Or, at least, I think I hate it. Itโs probably a mark of how confused the game leaves me that Iโve played it for about a dozen hours now, and explored more rooms than I can count (literally, since the save system, and its total lack of autosave, means that I twice lost a substantial amount of progress), but I still canโt tell for certain whether I like it or whether it makes me want to throw my Vita across the room.
Thatโs not to say I donโt like and dislike certain elements of Knytt Underground. Take the gameโs art, for example: itโs gorgeous. Itโs got a neat style that could almost be accused of ripping off Limbo โ in many places, youโre basically playing in silhouette โ if it werenโt for the fact that every so often youโll come across dazzling, vibrant colours and images, things like luminescent flowers and glowing mushrooms, that are simply beautiful. Considering youโre playing in a 2D cavern, thatโs quite an achievement.
Also neat: the sheer size of the gameโs world. Youโre tasked with exploring a cavern that contains approximately 2,000 rooms, and a significant chunk of them require a combination of careful planning and luck in order to reach. With that kind of scope, itโs very easy to sink lots of time into the game, and you generally wonโt feel like youโre doing the same thing over and over again.
You will, however, wonder why youโre doing it. Thatโs Knytt Undergroundโs big, glaring flaw, as far as Iโm concerned: thereโs not much of a plot to speak of. Or, more accurately, there is (possibly?) oneโฆ something to do with ringing bells of fate to stop the world from ending, if Google is leading me in the right direction, but the game does a horrendous job of explaining it. Things get mentioned in passing in conversation with characters you meet throughout the game, but thereโs no way of telling whatโs important to the story, and whatโs just a weird digression. Just like the game starts with your character in silhouette and no explanation of what youโre supposed to do next (hint: exit to the right to get to the gameโs title screen), if youโre anything like me, youโll constantly feel as though youโre only getting snippets and fragments of something that may or may not be much larger. While that may be true to life, itโs not exactly conducive to making a coherent game.
That said, I canโt shake the nagging feeling that I might be looking at things the wrong way โ that I might be looking for a linear plot when thatโs not supposed to be the focus of the game, and that all the random asides are there to be reminders of that fact. If thatโs the case, then trying to apply the usual โThis game is awesome!โ/โThis game sucks!โ labels just doesnโt work. If youโre supposed to focus on the simple joys of exploring and solving the occasional puzzle, rather than worrying about completing quests and finding items and ringing bells of fate, thenโฆwell, then the game is an unqualified success, and Iโm just missing the point entirely. Though the converse is true, too โ if creator Nicklas Nygren was trying to tell a story with Knytt Underground, he failed miserably.
Considering Nygrenโs past, however, it seems like the charitable approach is the one to take. I mean, if the man once made a game where the point was figuring out the rules, expecting anything in the way of obvious linearity is probably expecting too much. I canโt say, in all honesty, that itโs an approach that speaks to me (I like my games to be obvious and linear, darnit!), but I can say that if youโre the type of person who can appreciate the journey as much as the destination in a game, then Knytt Underground should be well worth your time and money.