Also On: Xbox One, Xbox 360, PS3, PC
Publisher: Focus Home Interactive
Developer: Frogwares
Medium: Digital/Disc
Players: 1
Online: No
ESRB: M
You donโt have to look very hard to see what Frogwares were trying to do with Sherlock Holmes: Crimes and Punishments. Between opening credits and a feature called โSherlock visionโ that draw heavily from the showโs current BBC run, and a slightly insane titular character that is, at the very least, inspired by Robert Downey Jr.โs cinematic take on Sherlock, it seems pretty apparent that the developer wanted a game that existed, roughly, in the same space as the modern TV and movie versions of the character.
The problem with that approach should be obvious just from reading it. Even making allowances for the source materialโs greatness, the big- and small-screen versions of Sherlock Holmes benefit enormously from being portrayed by gifted, charismatic actors. It doesnโt matter how advanced next-gen systems are, theyโre not able to create characters who can compete with Downey Jr. or Benedict Cumberbatch. Unsurprisingly, the comparison doesnโt serve the game very well.
It doesnโt help, either, that the extra layer of gloss doesnโt mesh very well with the Crimes and Punishmentsโ sensibilities. After all, weโre talking about a game that a) is set in Victorian England, and b) hasnโt really changed its look in about a decade, if YouTube is anything to go by. To suddenly throw quick cuts and the aforementioned Sherlock vision on top of that is definitely a mismatch in style.
Not that the existing style was โ or, indeed, is โ anything to write home about. Sherlock Holmes: Crimes and Punishments isnโt exactly ugly, and I donโt want to say that the graphics are terrible or anythingโฆbut at the same time, this is a game that is stuck very firmly in the middle of the uncanny valley. Itโs as if the designers decided that Creepy Watson wasnโt enough, and they had to go all out in making everyone in the game have horrible undead eyes. This is a problem since, as this a game thatโs all about detection, you spend a significant chunk of time interacting with people and staring into their eerie, lifeless faces.
My problems with the game run far deeper than just superficial issues, too. For example, thereโs the weird mishmash of gameplay going on. On one hand, thereโs stuff like the aforementioned Sherlock vision, which is the most obvious example of BBC Sherlockโs influence on the game, as you basically freeze time and make deductions about characters, as represented by floating words suddenly appearing on the screen. At the same time, though, almost everything else about Crimes and Punishments is slow-moving; you walk at a glacial pace around crime scenes and other places of interest, gather clues and (in theory, at least) forming deductions about whodunnit. Itโs a little odd to go from one to the other, since they seem like they come from two completely different games.
Oh, and I say โin theoryโ about the deductions because thatโs another of the gameโs issues. I mean, I donโt know about you, but when I think โSherlock Holmesโ, I think of Holmes and Watson slowly, methodically solving crimes through reason. The answers may not be obvious, but at the same time, when Holmes reveals that someone is the who in whodunnit, you know heโs caught the right person. Crimes and Punishments takes a moreโฆidiosyncratic approach. You still investigate and you still make deducations, but the game allows you to deduce things and draw conclusions that are completely wrong. Not only that, you get to decide whether to punish the wrongdoers (who may or may not have actually done anything wrong), or let them go free. I get that the game wants to give players more agency and to not have each case have only one solution, but at the same time, this is Sherlock Holmes. Giving each case one solution is kind of the point, Iโd have thought.
Given all my complaints, by this point you probably think I donโt like the game. That would โ to take a page from the previous paragraph โ be the logical deduction, after all. Yet, surprisingly, I donโt not like itโฆwhich is to say, Iโm actually a fan of it. Crimes and Punishments may have an abundance of things wrong with it, but at its core, youโve still got a pretty solid game. Yes, the gameplay doesnโt quite fit together, and yes, the characters look like crimes against nature, and yes, the deduction system is a little flawed. But Sherlock has always been about solving mysteries, and the ones heโs got here are exactly the sort of thing you want to read (er, play) from beginning to end. It may take some time to explore every possible avenue and ensure youโve found the right solution, but so what? Solving mysteries should be about having patience and taking Holmesโ precept of โwhen you have eliminated the impossible, whatever remains, however improbable, must be the truthโ to heart. This is a game that really wants you to explore and eliminate all those impossible solutions โ and sometimes even possible ones โ before finally, at long last, you come to the correct answer.
I can see where that might bother some people. In essence, the game is asking you to determine its worth based entirely on how compelling you find the stories; seeing as there are undoubtedly people out there who donโt like the original Sherlock stories โ philistines, I say! โ which were written by as talented a writer as Sir Arthur Conan Doyle, I have no doubt that the tales of Crimes and Punishments will have even more naysayers. Nonetheless, for those who do like a good mystery, you probably owe it to yourselves to at least give this a look, and see how much it catches your mystery-craving fancy.