Activision Blizzard gobbles up Candy Crush Saga developer for $5.9 billion

activision-logoActivision must know something we donโ€™t know (or they just really like candy), because they are ready to drop nearly $6 billion on King Digital.  King is best known for the Candy Crush Saga franchise.

Weโ€™re guessing that Activision is looking to build out their mobile presence, and apparently King is still a very successful, profitable studio.

Read on for some of the announcement from the company.

Activision Blizzard, Inc. (โ€œActivision Blizzardโ€) and King Digital Entertainment plc (โ€œKingโ€) today announced the signing of a definitive agreement under which ABS Partners C.V. (โ€œABS Partnersโ€), a wholly owned subsidiary of Activision Blizzard, will acquire all of the outstanding shares of King for $18.00 in cash per share, for a total equity value of $5.9 billion (the โ€œAcquisitionโ€). The $18.00 per share purchase price implies a 20% premium over Kingโ€™s 30 October 2015 closing price, a 26% premium over Kingโ€™s 30 October 2015 enterprise value (which excludes net cash), a 23% premium over Kingโ€™s one month volume weighted average price per share and a 27% premium over Kingโ€™s three month volume weighted average price per share. The boards of directors of both Activision Blizzard and King unanimously approved the Acquisition, which is being implemented by means of a scheme of arrangement under Irish law. The Acquisition is subject to approval by Kingโ€™s shareholders and the Irish High Court, clearances by the relevant antitrust authorities and other customary closing conditions, and it is currently expected that the Acquisition will be completed by Spring 2016.

Activision Blizzard believes that the addition of Kingโ€™s highly-complementary business will position Activision Blizzard as a global leader in interactive entertainment across mobile, console and PC platforms, and positions the company for future growth. The combined company will have a world-class interactive entertainment portfolio of top-performing franchises, including two of the top five highest-grossing mobile games in the U.S. (Candy Crush Saga, Candy Crush Soda Saga), the worldโ€™s most successful console game franchise (Call of Duty), and the worldโ€™s most successful personal computing franchise (World of Warcraft), as well as such well known franchises as Blizzard Entertainmentโ€™s Hearthstone: Heroes of Warcraft, StarCraft, and Diablo and Activision Publishingโ€™s Guitar Hero, Skylanders and Destiny, along with over 1,000 game titles in its library. Activision Blizzard expects that this leading content, together with expertise across subscription, upfront purchase, free-to-play and micro-transaction business models will enhance Activision Blizzardโ€™s position as one of the worldโ€™s most successful interactive entertainment companies. During the last twelve months ended 30 September 2015, Activision Blizzard had non-GAAP revenues of $4.7 billion and King had adjusted revenues of $2.1 billion. During the same period Activision Blizzard had adjusted EBITDA of $1.6B and King had adjusted EBITDA of $0.9 billion. During the last twelve months ended 30 September 2015, Activision Blizzard had GAAP revenues of $4.9 billion and King had IFRS revenues of $2.1 billion. During the same period, Activision Blizzard had GAAP net income of $1.1 billion, and King had IFRS profit of $0.6 billion.