Scarf review for PlayStation, Xbox, PC

Platform: PS5
Also on: PC, PS4, Xbox One, Xbox Series X
Publisher: Handy Games
Developer: Uprising Studios
Medium: Disc
Players: 1
Online: No
ESRB: E10+

Some people may look at Scarf and think of it as just another Journey rip-off. I mean, no dialogue, no combat, the titular scarf that looks an awful lot like a certain red robe as it trails behind you โ€“ itโ€™s pretty clear where Scarf gets its inspiration from.

I, however, look at Scarf as a Journey rip-off with one of the worst endings Iโ€™ve ever seen โ€“ which is why I kind of hate it.

Massive spoilers later on in this review, obviously.

But first, the non-spoiler reasons why I felt lukewarm towards Scarf: its lack of originality. It borrows heavily from Journey, and the game is only enjoyable to play when it borrows heavily from Journey and the hero has the eponymous scarf. With the scarf, the hero can double-jump, glide, slingshot across gaps โ€“ basically, do all the stuff that makes a platformer fun. When thereโ€™s no scarf, the game kind of drags, and there are annoyingly long sections during the gameโ€™s 2-3 hour runtime where youโ€™re basically just trying to get the scarf back and make the game fun again.

To be certain, Scarf isnโ€™t the first game to borrow from Journey, and the mechanics arenโ€™t exactly a one-for-one rip-off. But when the worthwhile parts of the game recall Journey so heavily, itโ€™s hard to give Scarf much credit.

My other big issue with the game โ€“ and hereโ€™s where weโ€™re getting into spoilers โ€“ is the ending. Last chance to skip ahead, so donโ€™t say you havenโ€™t been warned.

Scarfโ€™s story is something about a being of light trying to recapture the parts of it that were stolen away and return to its mother. All that remains are a few threads, which have helpfully woven themselves into the sentient scarf of the title. While some of this is explained, itโ€™s never really laid out very clearly. Along the way during the fairly linear adventure, you can occasionally get more context by finding little works of art. At no time does the game ever indicate that the works of art are important, and given how linear it never feels thereโ€™s a reason to explore too much, since the game always feels like itโ€™s funneling you along a set path. Early on I tried to explore my surroundings a little, but since I never found anything that seemed important, eventually I just followed the path the game seemed to be laying out for me. If I came across a collectible Iโ€™d pick it up, but since there wasnโ€™t any indication they did anything, I wasnโ€™t scouring every corner of every world to make sure I hadnโ€™t missed anything. (As a sidenote, it also didnโ€™t help that the game could be very finicky about where you could trigger certain actions: you usually had to be facing an object at exactly the right angle for the game to tell you to press an action button.)

Then you reach the end, and you discover that if you didnโ€™t track down every collectible, youโ€™d failed your objective completely, and your friendly scarf imprisoned you for eternity as a puppet for its mother.

To be fair, I guess, on the gameโ€™s Steam page there is a throwaway line saying that you can โ€œgather unique collectibles to unlock an alternative ending.โ€ Of course, to me that doesnโ€™t exactly scream that failing to gather every single collectible means you fail the game, but maybe I just need to learn a lesson about unreliable narrators (which, really, isnโ€™t a topic games explore nearly enough), and about the importance of exploring even when itโ€™s not explicitly encouraged by a game โ€“ after all, you never know what youโ€™ll find.

But the more likely explanation is that Scarf just thinks youโ€™ll love it so much that youโ€™ll overlook it wasting your time the first time around, and that youโ€™ll go back and play it again โ€“ this time being sure to scour every map to make sure you didnโ€™t miss any of the collectibles (which look like concept art) that are apparently so essential to communicating the gameโ€™s vision.

Unfortunately, itโ€™s just not that good. I could see playing through Scarf once if youโ€™re in the mood to play something that reminds you of Journey, but that isnโ€™t as good as Journey. But beyond that? Scarf throws away whatever goodwill it might generate with an ending that shows it doesnโ€™t really respect your time. Make of that what you will, and decide whether that makes the game worth your time at all.

Handy Games provided us with a Scarf PS4/PS5 code for review purposes.

Grade: C
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