Also on: PC, PS4, Xbox One, Xbox Series X
Publisher: Handy Games
Developer: Uprising Studios
Medium: Disc
Players: 1
Online: No
ESRB: E10+
Some people may look at Scarf and think of it as just another Journey rip-off. I mean, no dialogue, no combat, the titular scarf that looks an awful lot like a certain red robe as it trails behind you โ itโs pretty clear where Scarf gets its inspiration from.
I, however, look at Scarf as a Journey rip-off with one of the worst endings Iโve ever seen โ which is why I kind of hate it.
Massive spoilers later on in this review, obviously.
But first, the non-spoiler reasons why I felt lukewarm towards Scarf: its lack of originality. It borrows heavily from Journey, and the game is only enjoyable to play when it borrows heavily from Journey and the hero has the eponymous scarf. With the scarf, the hero can double-jump, glide, slingshot across gaps โ basically, do all the stuff that makes a platformer fun. When thereโs no scarf, the game kind of drags, and there are annoyingly long sections during the gameโs 2-3 hour runtime where youโre basically just trying to get the scarf back and make the game fun again.
To be certain, Scarf isnโt the first game to borrow from Journey, and the mechanics arenโt exactly a one-for-one rip-off. But when the worthwhile parts of the game recall Journey so heavily, itโs hard to give Scarf much credit.
My other big issue with the game โ and hereโs where weโre getting into spoilers โ is the ending. Last chance to skip ahead, so donโt say you havenโt been warned.
Scarfโs story is something about a being of light trying to recapture the parts of it that were stolen away and return to its mother. All that remains are a few threads, which have helpfully woven themselves into the sentient scarf of the title. While some of this is explained, itโs never really laid out very clearly. Along the way during the fairly linear adventure, you can occasionally get more context by finding little works of art. At no time does the game ever indicate that the works of art are important, and given how linear it never feels thereโs a reason to explore too much, since the game always feels like itโs funneling you along a set path. Early on I tried to explore my surroundings a little, but since I never found anything that seemed important, eventually I just followed the path the game seemed to be laying out for me. If I came across a collectible Iโd pick it up, but since there wasnโt any indication they did anything, I wasnโt scouring every corner of every world to make sure I hadnโt missed anything. (As a sidenote, it also didnโt help that the game could be very finicky about where you could trigger certain actions: you usually had to be facing an object at exactly the right angle for the game to tell you to press an action button.)
Then you reach the end, and you discover that if you didnโt track down every collectible, youโd failed your objective completely, and your friendly scarf imprisoned you for eternity as a puppet for its mother.
To be fair, I guess, on the gameโs Steam page there is a throwaway line saying that you can โgather unique collectibles to unlock an alternative ending.โ Of course, to me that doesnโt exactly scream that failing to gather every single collectible means you fail the game, but maybe I just need to learn a lesson about unreliable narrators (which, really, isnโt a topic games explore nearly enough), and about the importance of exploring even when itโs not explicitly encouraged by a game โ after all, you never know what youโll find.
But the more likely explanation is that Scarf just thinks youโll love it so much that youโll overlook it wasting your time the first time around, and that youโll go back and play it again โ this time being sure to scour every map to make sure you didnโt miss any of the collectibles (which look like concept art) that are apparently so essential to communicating the gameโs vision.
Unfortunately, itโs just not that good. I could see playing through Scarf once if youโre in the mood to play something that reminds you of Journey, but that isnโt as good as Journey. But beyond that? Scarf throws away whatever goodwill it might generate with an ending that shows it doesnโt really respect your time. Make of that what you will, and decide whether that makes the game worth your time at all.
Handy Games provided us with a Scarf PS4/PS5 code for review purposes.