Also On: PS4, PC
Publisher: Warner Bros. Interactive Entertainment
Developer: Monolith Productions
Medium: Digital/Disc
Players: 1
Online: Yes
ESRB: M
The more I play of Middle-earth: Shadow of War, the more Iโm left wondering: am I missing something? Did I play the same game as everyone else?
Because reading through a lot of the pre- and post-release coverage Shadow of War, thereโs been quite a bit of focus on loot boxes. I mean, just look at the gameโs user score on Metacritic: an overwhelming number of people apparently had their experience with the game ruined by loot boxes.
But hereโs the thing: Iโve played Shadow of War for a crapload of hours. I think Iโve gotten a pretty good sense of the game. And if it werenโt for the aforementioned press coverage, I honestly donโt think Iโd have noticed those loot boxes.
Donโt get me wrong: theyโre available. But Iโve seen what absurd monetization and microtransactions look like, and quite frankly, this just isnโt it. When youโve endured a game that makes you pay for a new haircut and tattoos, being asked if you want to spend a few dollars to level up doesnโt seem quite so egregious.
It helps, I suspect, that the alternative here isnโt all that painful. You can also increase your stats by grinding your way through a seemingly endless amount of orcsโฆwhich, under normal circumstances, is something I might find annoying, but which is an absolute blast here.
This can be attributed to two things. First, the combat is amazing: just as Shadow of Mordor borrowed liberally from the best parts of Batman and added swords, Shadow of War refines what it did well in the previous game and builds on it. Slicing through gangs of roving orcs is a breeze, and the counter system works as perfectly and as smoothly as Iโve ever seen.
Secondly, the nemesis system โ another highlight from Shadow of Mordor โ returns, and itโs even more addictive now than it was the first time around. Shadow of War never lacks for low-level bosses for you to brutalize, and thereโs nothing quite so satisfying as tracking down some grunt who got lucky and finished you off, and then exacting your bloody revenge.
On top of that, Shadow of War seems a little more interesting visually. Itโs been awhile since I played it, admittedly, but my most vivid memories of playing that game involve the colours brown, grey, and green. Things still look bleak here, but they at least work from a wider palette.
Oddly enough, while I love nearly everything else about the gameโs graphics, theyโre also the source of my biggest problem: Talionโs face looks a little too much like the botched Ecce Homo restoration from a few years ago. Luckily you donโt have to see Talionโs face too often, but when you do, itโs a jarring reminder that itโs always possible for an otherwise amazing game to have a few flaws.
And speaking of flaws, if youโre a hardcore Tolkien fan, I should point you to this article if youโre wondering how faithfully Shadow of War is to its source material. It didnโt really bother me too much, since my connection with the material only goes as far as having read the books and watched the movies, but I imagine that if you really, really want to experience Tolkien, this probably isnโt going to do it for you.
Luckily for me, I didnโt go into Shadow of War wanting to re-live Lord of the Rings, I wanted to hunt some orcs. And this game delivers on that in more ways than I can possibly count โ and it does so in a way that doesnโt require to spend one extra cent, near as I can tell.